- Animations can now be loaded from image sequences (see documentation)
- The program's main window can now be controlled with the keyboard
- Export declarations now allow you to set any subset of parameters for that export only
- Parameters may now be declared as hidden, similar to images and other constructs
- Preprocessor now supports variadic macros
- Shadron can now load images in TGA format
- A feedback buffer may now be synchronized with another to facilitate more complex interactions
- Feedback buffers may now be exported as a PNG or TIFF image sequence
- Image sequence export no longer outputs an image for the end timepoint if it has zero duration
- Animations may now be exported as a single image (the initial frame)
- Relative filenames in ad hoc scripts no longer point to the working directory, but the user's home directory
- Fixed an issue where lag would snowball if the GPU couldn't keep up with the declared update rate
- Fixed a stack overflow error in the preprocessor in case a macro contains itself in its definition
- Several minor bug fixes
- News and updates
- Shadron
- Version 1.0.5 changelog
Source: Steam Community (opens in a new tab)
