- Vertex lists can now be defined as arrays of vertex data and used as vertex shader input
- Extension initialization is now delayed until first usage in order to improve startup performance
- New builtin value shadron_CameraView, a 4x4 matrix that can be used to move through the scene
- A windowing function can now be selected for sounds, which affects their computed spectrum
- In each animated window, framerate can now be displayed by pressing F8
- The rules for redrawing objects due to parameter changes have been slightly tweaked
- The builtin mouse and camera view parameters can now be reset when no other parameters are present
- Minor bug fixes and optimizations
- News and updates
- Shadron
- Version 1.1.4 changelog
Source: Steam Community (opens in a new tab)
