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Yore VR Dev Vlog #10 - Hunting and Player Stats

https://www.youtube.com/watch?v=izjZl_Vm6HY
Click to see video

00:00 - 01:20 - Intro

  • Weapon Spawners - Silhouettes on the wall that you can grab which spawn new weapons and items in your hand
  • Target Practice

01:21 - 02:30 - Hunting

  • Creeping up on the deer to demonstrate the comfort zone
  • Deer gets scared once I invade his comfort zone
  • Once within the zone, deer will flee to get that distance away again
  • Crouching and walking emits less noise allowing me to get closer
  • 4 Shots to take down the deer because I keep on hitting it in the hind legs

02:31 - 03:44 - Harvesting and cooking the meat

  • 2 pieces of meat per deer
  • Hunger and Stamina is now setup on the backend
  • Not hooked into any systems on the front end
  • Next step is to hook it up to activities in game that will drain and gain bonuses from having full stamina
  • Meat glows red when you get close to a heat source like the cooking rack
  • Can put the meat on the rack or on the coals/fire itself
  • Takes about 60 seconds to cook deer meat
  • Can’t eat it until it is cooked

03:45 - 05:17 - Detailed hunting explanation

  • Deer AI
  • Deer takes an arrow(to the knee) and will automatically run
  • Comfort zone exists that causes deer to panic when a player gets within a certain distance
  • The more deer the player kills the more the deer will fear them
  • As the player builds up more of a reputation with Deer as a hunter this comfort zone will increase causing the deer to flee sooner
  • Deer will also run faster depending on reputation and will run further away
  • This is a way for us to keep things challenging and difficult for experienced players
  • Also a good way for players that do not hunt to co-exist peacefully and get closer to the deer

05:18 - 06:42 - Player Stats(Health, Stamina, Hunger and Thirst)

  • We have implemented 3 out of the 4
  • Thirst will likely come in 2017
  • Everything that you do that requires physical endurance will be affected by Stamina
  • Harvesting resources will get bonuses if stamina is full
  • Will be able to run faster for longer with full stamina
  • Will be able to teleport further and have less of a cooldown if stamina is full
  • Stamina Regen will be affected by how full your belly is.
  • Hungry players will regen stamina slower
  • Starving players will start loosing health over time
  • We want to limit how much we punish players with the hunger system but we do want to give bonuses for going to the effort of keeping your stomach full
  • Health Regen will be affected by how full you are. Starving players won’t regen health

06:43 - 07:08 - Cooking

  • Can only eat cooked meat.. Meat will spoil if it is not cooked
  • Meat will spoil if it isn’t cooked, will go green
  • Can’t each raw meat, need something to cook it.
  • Just need to bring the food up to your mouth to eat it.

07:09 - End - Outro

  • Tell us what you think and what you want to see next: http://forums.playyore.com
  • This is a community driven project so we really love any feedback that you have to give!