https://www.youtube.com/watch?v=izjZl_Vm6HY
Click to see video
00:00 - 01:20 - Intro
- Weapon Spawners - Silhouettes on the wall that you can grab which spawn new weapons and items in your hand
- Target Practice
01:21 - 02:30 - Hunting
- Creeping up on the deer to demonstrate the comfort zone
- Deer gets scared once I invade his comfort zone
- Once within the zone, deer will flee to get that distance away again
- Crouching and walking emits less noise allowing me to get closer
- 4 Shots to take down the deer because I keep on hitting it in the hind legs
02:31 - 03:44 - Harvesting and cooking the meat
- 2 pieces of meat per deer
- Hunger and Stamina is now setup on the backend
- Not hooked into any systems on the front end
- Next step is to hook it up to activities in game that will drain and gain bonuses from having full stamina
- Meat glows red when you get close to a heat source like the cooking rack
- Can put the meat on the rack or on the coals/fire itself
- Takes about 60 seconds to cook deer meat
- Can’t eat it until it is cooked
03:45 - 05:17 - Detailed hunting explanation
- Deer AI
- Deer takes an arrow(to the knee) and will automatically run
- Comfort zone exists that causes deer to panic when a player gets within a certain distance
- The more deer the player kills the more the deer will fear them
- As the player builds up more of a reputation with Deer as a hunter this comfort zone will increase causing the deer to flee sooner
- Deer will also run faster depending on reputation and will run further away
- This is a way for us to keep things challenging and difficult for experienced players
- Also a good way for players that do not hunt to co-exist peacefully and get closer to the deer
05:18 - 06:42 - Player Stats(Health, Stamina, Hunger and Thirst)
- We have implemented 3 out of the 4
- Thirst will likely come in 2017
- Everything that you do that requires physical endurance will be affected by Stamina
- Harvesting resources will get bonuses if stamina is full
- Will be able to run faster for longer with full stamina
- Will be able to teleport further and have less of a cooldown if stamina is full
- Stamina Regen will be affected by how full your belly is.
- Hungry players will regen stamina slower
- Starving players will start loosing health over time
- We want to limit how much we punish players with the hunger system but we do want to give bonuses for going to the effort of keeping your stomach full
- Health Regen will be affected by how full you are. Starving players won’t regen health
06:43 - 07:08 - Cooking
- Can only eat cooked meat.. Meat will spoil if it is not cooked
- Meat will spoil if it isn’t cooked, will go green
- Can’t each raw meat, need something to cook it.
- Just need to bring the food up to your mouth to eat it.
07:09 - End - Outro
- Tell us what you think and what you want to see next: http://forums.playyore.com
- This is a community driven project so we really love any feedback that you have to give!