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Update 0.3.7 - Caves, wolves, death and Oculus Support
Caves
- Cave structure created
- First pass at ivy and foliage
- Waterfalls and streams added
- First pass at ruins and props
- First pass at lighting
- Caves added to the main map for players to find
- Skylight disabled when player enters caves
- First pass at cave post processing settings
- Trigger added to despawn main level when in caves and despawn caves when you have left
Deer:
- Deer Herd Mentality in, they will group up and act together
- Deer will elect a leader to follow when in a grou
- Deer will choose new leader if current leader dies
- Fear is shared amongst the group
- AI flee as a group
Wolves
- Wolve animations setup
- Wolve footsteps play sounds
- Hurt and Death noises added
- Wolf stops targeting once target is killed
- Wolves will attack player on sight or sound
- Wolves can attack and damage player
- Wolf attack cooldown added
- Lone wolf added that will stray outside of it's territory and wander entire map
- Wolves will howl upon sighting player
- Other wolves who hear howl will path to first wolf and attack together
- Howling will spook deer and other neutral ai causing them to flee
- Sleep wolves added
- Wolves will return to spawn point after chasing player for max distance
- Added max wander distance variable to define wolves territory
- Added Alarm radius where Wolves will track and approach player once they are close enough
- Added Wolf spawners to map
- Wolves will hear the player from a greater distance
- Wolves have random delay on their attack so they don't all attack in sync
- Wolves won't call for help if they are attacked first
- Wolf health increased
Oculus Touch
Auto-Detect if Oculus is connected
Left Analog controls movement
Right Analog controls player rotation
Analog button opens menus
a/x mapped to teleportFixes and Tweaks
Changed Default AA method from Temporal to FX
Added AA method toggle(FXAA/TXAA) in Advanced Graphics menu
Movement Speed now saves properly
House sign and chest disappear around back when it is fully upgraded
Basket Spawner added
Belt no longer prevents crossbow reloading
Buns and fruit no longer spoil
Blooms no longer disappear as soon as they are thrown into furnace, they need to be heated up to min temp before they disappear
On game load, physics objects spawn slightly higher to prevent them from falling through tables - Commity fix
Blooms placed into Top of Smelter no longer block ore if not melted but game reloaded - Commity fix
Bloom no longer disappear immediately after thrown into smelter - Commity fix
Hands rotated outwards to appear more natural - Community fix
Tools can no longer bat cart around - Community fix
Noise player generates travels much further now
Resource yield clampable to allow us to give wolves more health than deer but yield less meat
Material fixed for decal on blood drips from deer
New Game / Delete Save data scroll added to main menu house
Nav Mesh fixes to main map and caves