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Update 0.3.7 - Caves, wolves, death and Oculus Support

Caves

  • Cave structure created
  • First pass at ivy and foliage
  • Waterfalls and streams added
  • First pass at ruins and props
  • First pass at lighting
  • Caves added to the main map for players to find
  • Skylight disabled when player enters caves
  • First pass at cave post processing settings
  • Trigger added to despawn main level when in caves and despawn caves when you have left

Deer:

  • Deer Herd Mentality in, they will group up and act together
  • Deer will elect a leader to follow when in a grou
  • Deer will choose new leader if current leader dies
  • Fear is shared amongst the group
  • AI flee as a group

Wolves

  • Wolve animations setup
  • Wolve footsteps play sounds
  • Hurt and Death noises added
  • Wolf stops targeting once target is killed
  • Wolves will attack player on sight or sound
  • Wolves can attack and damage player
  • Wolf attack cooldown added
  • Lone wolf added that will stray outside of it's territory and wander entire map
  • Wolves will howl upon sighting player
  • Other wolves who hear howl will path to first wolf and attack together
  • Howling will spook deer and other neutral ai causing them to flee
  • Sleep wolves added
  • Wolves will return to spawn point after chasing player for max distance
  • Added max wander distance variable to define wolves territory
  • Added Alarm radius where Wolves will track and approach player once they are close enough
  • Added Wolf spawners to map
  • Wolves will hear the player from a greater distance
  • Wolves have random delay on their attack so they don't all attack in sync
  • Wolves won't call for help if they are attacked first
  • Wolf health increased

Oculus Touch

  • Auto-Detect if Oculus is connected
  • Left Analog controls movement
  • Right Analog controls player rotation
  • Analog button opens menus
  • a/x mapped to teleport

    Fixes and Tweaks

  • Changed Default AA method from Temporal to FX
  • Added AA method toggle(FXAA/TXAA) in Advanced Graphics menu
  • Movement Speed now saves properly
  • House sign and chest disappear around back when it is fully upgraded
  • Basket Spawner added
  • Belt no longer prevents crossbow reloading
  • Buns and fruit no longer spoil
  • Blooms no longer disappear as soon as they are thrown into furnace, they need to be heated up to min temp before they disappear
  • On game load, physics objects spawn slightly higher to prevent them from falling through tables - Commity fix
  • Blooms placed into Top of Smelter no longer block ore if not melted but game reloaded - Commity fix
  • Bloom no longer disappear immediately after thrown into smelter - Commity fix
  • Hands rotated outwards to appear more natural - Community fix
  • Tools can no longer bat cart around - Community fix
  • Noise player generates travels much further now
  • Resource yield clampable to allow us to give wolves more health than deer but yield less meat
  • Material fixed for decal on blood drips from deer
  • New Game / Delete Save data scroll added to main menu house
  • Nav Mesh fixes to main map and caves