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0.3.3.2 Update - Omnomnom (Food, eating and other things)

General additins and fixes

  • Iron Pickaxe no longer collides when on belt
  • Fix bow string issues
  • Added AA strength slider in Advanced graphics menu
  • Tools now detach from belt properly
  • Cart hook no longer steals tools on belt
  • Arrows stuck in deer body get destroyed when deer body destroyed
  • Deer no longer spawn on top of each other
  • AI will no teleport to the ground before spawning
  • AI can now see the player, not just hear them
  • Sleeping AI are blind
  • Can no longer destroy sword blade with hammer
  • Main house tiers now saving properly
  • Fixed axe/pickaxe not damaging targets until droppd/switched hands
  • Rocks and trees no longer respawn if something is in the way
  • Cart now SK mesh, can be recalled without spazzing out
  • Increased cost of blacksmith back to normal values
  • Bow rotation issues improved
  • Upgrade box for house appears properly after reload
  • Goats foot lever gripped properly from belt
  • 0.3.3.1 - Cart stababilized
  • 0.3.3.2 - Cart contents freezes again once settled in cart

Stamina and Food - nearly complete

  • Player now has a 'mouth' volume. If food is brought to the mouth it will now be eaten
  • Eating Sound added when eatingin Food
  • Cooked meat, Orange and Bun added as food resources
  • Food gives immediate stamina boost and increase stamina regen over time

Health - setup but not implemented

  • Player now has a health value
  • Torso, Legs and Head now have health values
  • Take damage event added to trigger sounds and effects
  • Player now makes use of Yore collision system to detect impacts on various parts of the body
  • Hurting Volume added which will do pre-defined damage to player when they collid with it
  • Hurting Volume can do repeated damage on a timer for things like standing in a fire or holding something that is too hot
  • Damage Overlay opacity governed by amount of damage received
  • Black overlay appears when head health is low
  • Gravestone appears at location of player death
  • Starter health has respawn point if player dies