Dear Players,
Before we write anything, we would like to thank you once again for buying and playing Lust for Darkness. Your comments, suggestions, reports and advice are all extremely valuable to us and we read them with humility.
We would like to take this opportunity to address several topics that you seem to be raising most frequently.
DURATION OF THE GAME
When we were creating Lust for Darkness we wanted to tell a specific story. We didn’t want to introduce any unnecessary fillers that wouldn’t add anything to the game world and we didn’t want to make the story longer just so that you spend more time with the game. If you take a close look, you can notice that each level in Lust for Darkness serves a particular role. Adding a new section where a player escapes from monsters or coming up with a new puzzle that would take the player a lot of time to solve is not so difficult. But our priority wasn’t to make the game as long as possible. Our priority was to make the gameplay as immersive as possible with a smooth, satisfactory plot-line.
THE STORY
“I finished the game but I still have questions that were left unanswered for me” was something we’ve heard from you relatively often…
Keeping the game in a mysterious vibe and at the same time handing all story piece to a player on a plate wouldn’t make much sense. With the main story, we wanted to focus on the relationship between Jonathan and Amanda, and leave other plotlines for those willing to explore our world more.
That is obviously related to Side Stories — by collecting 5 threads from each Side Story you will be able to see a cutscene that provides an additional explanation. If you already finished the game and don't feel like looking for Side Stories, we want to share one of them with you to give you a better sense of what they contain. From the video below, you will find out why Willard kidnapped Amanda. https://youtu.be/2uwgcoeILbU
It doesn’t end with Side Stories though. You can obtain some “secret information” in plenty of other ways. Who knows, maybe in the future we are going to shed more light on them… Including a full explanation of what really happened at the end of the game.
ISSUES IN THE GAME
We understand that Lust for Darkness is not a perfect game and some of its elements, such as an optimization, could be better. However, please remember that we are an independent studio consisting of only 6 people and this is our first game ever. Furthermore, none of our team members has really had any prior commercial experience in the videogame industry. We did our best with Lust for Darkness and we promise to get only better in the future. We are also still working on new updates for the game, the next one should introduce Steam Trading Cards, among other things.
THE IMPORTANCE OF REVIEWS FOR US
We've already stated that a few times but we can't really stress it enough. Reviews that you can submit on Steam are extremely important to us. Today, Lust for Darkness reached a "Mixed" rating which caused our organic reach on Steam to drop drastically. And by drastically, we mean really drastically. We are only 1% away from the "Positive" score so any new positive review from you or, if you decide to change your review from a negative into a positive one, means A LOT to us.
Naturally, if you really dislike our game, we understand and respect it, and in this case we do not encourage you to change your score by any means. However, if you gave us a negative rating but you think that we've got some potential or you don't really know whether you can recommend our game or not, please reconsider your rating. A higher rating leads to better exposure on Steam, which in turn leads to higher sales, which ultimately will give us more resources to make a better second game and continue working on developing the erotic horror genre.
Thanks for your continuous support, we are both proud and humbled to have you as our community!
Y'vh Iauv'abrarc. Y'vh Lusst'ghaa.
Willard Yelverton
