In this short FAQ I want to answer the most asked questions and give you a short, brief overview of what Beyond Enemy Lines is.
What is Beyond Enemy Lines and what can I expect from it?
Beyond Enemy Lines is an combat sandbox shooter. You are the director, you choose how it plays and what you experience. If you expect a story driven, highly scripted run and gun shooter, Beyond Enemy Lines is not the game you are looking for. You will die a lot if you play without tactics and run blind into a gunfight. It takes patience and dedication to beat this game, which makes it stand out among casual titles.
How many missions will be available?
Beyond Enemy Lines will launch with an eight missions long campaign and two special standalone missions, with a combined average playtime of 10-15h on the first playtrough.
Will there be free missions updates after the release?
Yes! Several new missions, each with an average playtime of 1h, will be added for free after the release.
Update frequenzy?
Beyond Enemy Lines is developed by a single person, so expect that the work on an update may take some time. I’ll communicate the work in a dedicated post.
System Requirements?
The system requirements are quite high, this is caused by the AI system that as no precalculated data. It calculates everything on runtime and is therefore able to react to each situation. If you are ok with playing at <60FPS you can lower the requirements for you.
Will there be a Multiplayer?
No, there are currently no plans for Multiplayer.
How is the Beyond Enemy Lines development team set up?
The structure is extremly simple, the game is developed by a single person.
What is Beyond Enemy Lines's relationship with Project IGI 1 and 2?
Beyond Enemy Lines started as Project IGI Reloaded, a fan recreation of Project IGI 1 and developed into a full, standalone game. The core gameplay is nearly identical with some light additions and improvements.
Do you think I missed some important information? Please leave a comment and I take a look at it and may add additional Questions tot he post.
