As promised, Ozapell Basic now includes its first distribution system for sharing your creations with others.
Consider this example entered in Ozapell Basic's editor mode (not a program):
SAVE MYPROJECT
BUILD
The folder Documents -> Ozapell Basic will now contain an executable file called "MYPROJECT.exe".
Data files (bitmap images, wave audio, text files, etc.) are not automatically included.
If you are working with other developers and want them to be able to edit the sound or image files, then manually include all data files and have the end users copy them into the Documents -> Ozapell Basic folder on their computers.
If you don't want others to have convenient access to your files or if you are distributing a final product for sharing or selling, then you should embed your data files directly into your source code.
Here is a video demonstrating how to embed data files:
https://www.youtube.com/watch?v=1p5b4lgJOH0
We are still very interested in implementing Steam Workshop. Expect future announcements on that topic.
In the meantime, all Ozapell Basic users now have the means to Greenlight their own games onto Steam.
Have fun!