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Version 0.8A

The first addition is for everyone making games with Ozapell Basic. There are two new built-in subroutines: KEYBOARDDELAYON and KEYBOARDDELAYOFF.

By default, there's a keyboard delay after a key is held down. This prevents multiple keypresses while typing text. In games, this delay is unnecessary. KEYBOARDDELAYOFF will turn off the delay and allow players to hold a key down while registering every keypress.

KEYBOARDDELAYON turns the delay back on in case a player needs to type in text. The keyboard delay is automatically turned back on when the program exits.

The second addition is for users who want more C language symbols. These symbols are optional and are only intended for more advanced users.

The C languages include C++, C#, java and javaScript.

Four new C symbols have been added in 0.8A:

== is the shortcut for EQUALTO

10==10
PRINTLINE RESULT

Is equivalent to the code:

VARONE=10
VARTWO=10
EQUALTO
PRINTLINE RESULT

!= is the shortcut for NOTEQUALTO

<= is the shortcut for LESSEREQUAL

>= is the shortcut for GREATEREQUAL

More C symbols and language features will be added later.

Have fun!