The first addition is for everyone making games with Ozapell Basic. There are two new built-in subroutines: KEYBOARDDELAYON and KEYBOARDDELAYOFF.
By default, there's a keyboard delay after a key is held down. This prevents multiple keypresses while typing text. In games, this delay is unnecessary. KEYBOARDDELAYOFF will turn off the delay and allow players to hold a key down while registering every keypress.
KEYBOARDDELAYON turns the delay back on in case a player needs to type in text. The keyboard delay is automatically turned back on when the program exits.
The second addition is for users who want more C language symbols. These symbols are optional and are only intended for more advanced users.
The C languages include C++, C#, java and javaScript.
Four new C symbols have been added in 0.8A:
== is the shortcut for EQUALTO
10==10
PRINTLINE RESULT
Is equivalent to the code:
VARONE=10
VARTWO=10
EQUALTO
PRINTLINE RESULT
!= is the shortcut for NOTEQUALTO
<= is the shortcut for LESSEREQUAL
>= is the shortcut for GREATEREQUAL
More C symbols and language features will be added later.
Have fun!