During our nearly two years of development, we've received many comments comparing our software title Ozapell Basic to the Commodore 64.
Let us explain.
Indeed, the lead dev on our team did own a Commodore 64. However, that is where the comparison ends. The original C64 BASIC required a knowledge of system calls (SYS), memory access (PEEK/POKE) and machine code to utilize the more powerful graphics and sound features. These programming skills are no longer necessary.
Ozapell Basic takes over where the Commodore 64 abandoned its BASIC users.
Instead of using SYS calls, Ozapell Basic allows its users to simply draw on the graphics screen using a wide variety of graphics subroutines. Likewise with sound.
The primary purpose of developing Ozapell Basic was to create a programming language even simpler than what was included with the Commodore 64 -- while being powerful enough to work with modern standards including CD quality sound, 24-bit color, fast sprite collision detection, compiled code, etc.