This update brings the default (main/stable) branch in line with the beta/testing branch, bringing you all these goodies that the beta users have tested for you:
- Change: Well and watchtower now also use the "assign/remove" game mechanics, instead of the man-for-one-day mechanic
- Fixed: Monsters spawning on top of each other bug
- Fixed: A bug that caused peasants to abandon tasks seemingly at random
- Fixed: Visual bug of insane speed of the active button indicators in the context menu
- Balance: Workshops (carpenter, mason) now add much more to gathering (+20% per worker plus a flat 10%)
- Balance: Villagers will occasionally return with twice the usual amount from the forest (lucky find)
- Balance: Damage caused by freezing now depends on the actual temperature
- force-despawning monsters on daybreak
- fixed several exceptions and small bugs
- preparing sandbox and doomed mode
- reworked cabbage field for more realistic harvest and damage displays
- Fixed: Monster flags should be colourful again now
- moving the mouse pointer to the edge of the screen now moves the camera view
- (beta) watchtowers and wells should be working again
- improved monster tracks on terrain
- New Level: Endraville (sandbox)
- Removed user issue reporting feature, because it was causing memory leaks
- Fixed: Market UI should be normal-sized again
- Fixed: Fields gain calculation bug that led to extremely low (and sometimes even negative) yield
