We've been hot on the trail of fixing bugs the community has helped us find.
Major Bugs being addressed:
- Long launch delay due to incorrect image sizes in-game precaching
- Lower framerate on certain maps that had dynamic lights where they shouldn't have
- Stats not transferring correctly after applying training/gear/upgrades
- MAC crash-at-start due to Geforce driver header file incorrect in code
- General stat balancing, cool down reductions, hero bugs
- General server and client side optimization
- New animations for some heroes
- New VFX for some hero abilities
- General bug fixes for heroes and NPCs
- New UI elements to let players know when the sublevel is flooded in LavaFlow
- General updates to damage pipeline to cancel abilities on-death.
We are doing internal testing on these issues and hope to release this patch within the next 24-48 hours.
