Patches Notes
0.6.0
- Added: Staff Needs. When starting a new game you can now enable staff hunger and bladder needs. Build restrooms and vending machines near their working place to minimize their downtime when taking a break. Employees that can't satisfy their needs will be deeply unsatisfied and operate at minimum efficiency regardless of their skills.
- Added: Marketing. Your office workers can now design and maintain marketing campaigns (Billboards, local newspaper, radio and TV ads, targeted online banners and videos) to boost attendance and sales.
- Added: New research projects: Sales monitoring, Big data, Marketing I and II.
- Added: you can now assign a product to multiple shelves in ASSIGN mode.
- Added: a tooltip for the research button and a warning icon when no projects are being researched.
- Changed: how your mall's attractivity is determined, to accomodate the Marketing mechanic.
- Changed: removed the Restrooms research project, as you might now need toilets before you build an office.
- Changed: Builders will now do their best to complete roadwork blocks one at a time.
- Fixed: peeps getting stuck/corrupted when deleting the object they interact with.
- Fixed: employees showing up to work furious for no reason.
- Fixed: a possible corruption of fine dining restaurants' occupation.
- Fixed: a possible corruption of restrooms' occupation.
- Fixed: bugged customers endlessly eating their fine dining meal at bus stops.
- Fixed: the possibility to build fountains and benches over roadwork.
- Fixed: a rare occurence of employees cloning themselves endlessly.
- Fixed: a bunch of minor bugs and glitches.
0.6.0.1
- Fixed: (attempt) to fix a random recurring crash for some users.
- Fixed: hungry employees now go for the closest vending machine.
- Fixed: employees who remained angry for an hour after satisfying a need.
- Added: hotkeys to delete (DEL) and move (M) objects when selected.
0.6.0.2-4
- Added: tools to help debug miscellaneous crashes.
