
Hey everyone!
We're continuing to make a great deal of progress! This time, we've been focusing on fully realizing the Giggordo boss fight. It's not quite 100% there yet, but he now has *all* of his attacks, and is a much more interesting fight overall.
Here's the full list of changes:
NEW & IMPROVED
- Reworked Giggordo! He now has additional attacks, and relies on summoning monsters less.
- Added new scattershot turrets! These are triangular, area towers that apply various status effects.
- The bazooka has been completely reanimated! It also fires and reloads more quickly making it a stronger weapon overall.
- Weapons are now outlined the same way map objects and levels are. This allows for interior outlines and foreshortening.
- Swapped the XP levels of runes and power shots. Power shots are now unlocked earlier, and runes are now unlocked later.
- Added textures for the kagorox sac relic.
- Made minor tweaks to the Blitzar and Gravitar textures.
- Completed additional visual polish for the Metroplex.
- Added a new cigar smoke effect for one of Vance's store animations.
- Added a cap for the regeneration effect on certain high-health targets.
- Changed the turret in front of Dr. Landis's shop.
BUG FIXES
- Fixed a bug that allowed you to see transparent parts of the level through the backs of portals.
- Fixed several achievement-related issues.
- Tubaki will no longer spawn when not unlocked while fighting Giggordo.
Thank you everyone! We'll see you out there in the Exoverse!
