
Hey folks!
It's time for a BIG update! This update has it all - significant visual improvements, gameplay enhancements, bug fixes, optimizations... and more! We hope you're as thrilled with how things are coming along as we are. As of this update, we think Exoverse is starting to hit its stride. How about you?
Here's the full rundown of the changes:
NEW & IMPROVED
- Completely remodeled the Metroplex! This includes a visible skybox. Enjoy!
- Added a brand new title screen! This one is entirely 2D, and changes based on progression.
- The pistol has been completely reaniamted! It now has proper reload and sprint animations, and the arms now change properly when playing as Vance.
- Added a new bonus damage display! When dealing bonus damage to enemies, the number now has a special display.
- Normal damage numbers now grow rapidly to their normal size when spawned.
- Started hooking up Fabian's animations. More to come, but he's no longer in a t-pose!
- Relics are no longer removed from your inventory at the end of an unsuccessful run, or by quitting to the title screen.
- The radar now displays items on the map - in addition to enemies.
- Your crosshair is now enlarged if terrain is within range of your shot.
- Mousing over a grayed out menu item now displays a little arrow leading to the info box text.
- Shadow blurbs for items that bob and rotate now vary in intensity depending on the height of the bob.
- Added some animation to the tab screen.
- The camera now transitions more smoothly when switching between weapons.
- Your weapons are now reloaded automatically when entering a planning phase.
- Lowered Space Jam's start health from 2,500 to 2,000.
- Space Jam's large piece now divides when reaching 75% health, and the small pieces divide at 25% health. This allows you to break up the big piece faster, and take down the smaller pieces before they have a chance to divide.
- Lowered the number of kills needed to heal with a bloodstone weapon from 20 to 10.
- Added a kick animation to the cymaran commando.
ITEMS
- Reworked the Rune of Draco! It now has a chance to fire bullets which ignite anything in the area it comes in contact with.
- Reworked the Rune of Serpens! It now has a chance to fire poison bullets which poisons anything in the area it comes in contact with.
- The shotgun's power shot now fires small exploding bullets. Still a work in progress.
- Increased the rate of epic spawns by 50%, and rare spawns by 33%. As a result, common spawns are less common.
- Reworked the Longshot's power shot. It's now called "Sniperion", and attaches an explosive when connecting with a headshot.
- The Rune of Lyra now boosts all stats by 2 (was 1).
- The Rune of Libra now boosts all stats by 3 (was 2).
- Increased the damage on the shredder from 135 per attack to 150.
- Lowered the cost of the Cosmic Stopwatch from $500 to $250.
- Lowered the cost of the Rune of Aries from $5,000 to $2,000.
- Lowered the cost of the Rune of Taurus from $10,000 to $5,000.
BUG FIXES
- Made a fix to pathing to more consistently give a valid starting point.
- Enabling vertical sync will no longer cap your framerate to lower than desired levels under certain conditions.
- Fixed an issue with tower range indicators blocking particles from rendering.
- The commando now turns to face you more often during his ranged attack.
- Fixed the bounding box on the portal in the Nebula Omnis. It was set incorrectly and would disappear as you approached it.
- Fixed a bug causing Space Jam to destroy other pieces when exploding on the Beacon.
OPTIMIZATIONS
- Decal rendering has been greatly optimized. Far more decals can now be present with far less of an impact on your frame rate.
- The decals menu option now gives you more choices for how many decals can be present at a given time, rather than just being on/off.
- Completed some optimizations to the shadowing system. It should run much better now.
- Removed the shadow blurring option as it's no longer needed.
- Made an optimization to enemy path following.
Thank you everyone! We'll see you out there in the Exoverse!
