Hello Hunters,
We're excited to finally release the first big patch after the summer break, introducing some major improvements to multiplayer as well as other areas of the game.
In general multiplayer updates can be challenging as testing them is complex. The issues can have several different reasons for happening and even though we feel confident enough to release the patch we will monitor game data, and your reports, to make sure that we catch any additional problems. As always, your feedback is very important to us and we are looking forward to it!
So what is new in Patch 1.10? Well, glad you asked! Progressing with friends is now more convenient, as all players in a multiplayer game are able to claim and unlock outposts, lookout towers and hunting structures. Additional improvements to host migration and networking will prevent issues like invincible animals, animals not spawning, equipment disappearing and more.
Some other highlights are customizable track colors (helpful for players suffering from deuteranopia i.e. red-green color blindness), a new chat window, new predator “distressed” caller and a new setting to hide the HUD. You can find the full patch notes below. We hope you enjoy the update and let us know what you think in the dedicated Patch 1.10 forum thread.
Happy Hunting!
theHunter: Call of the Wild Team
Multiplayer
- All players in a multiplayer game are now able to claim and unlock outposts, lookout towers and hunting structures. Any outpost, lookout tower or hunting structure claimed by another player still needs to be claimed by you in order to use its functionality (e.g. resting, store, etc.) Structures that have been claimed by other players in a multiplayer session are now marked as “Ghost” models for better indication.
- Your progress will be carried over to singleplayer and any future multiplayer game.
- Improved updating of animal health in multiplayer
- Overhauled host migration
- Major improvements to network functionality in order to prevent random issues in multiplayer (e.g. invincible animals, animals not spawning, equipment disappearing and more)
- Fixed issue where the heart rate indicator would not function properly when in multiplayer games.
We took a big sweep at multiplayer in this update, mostly focusing on how you play and progress together. These won’t be the last improvements in multiplayer as getting more data from you is very important for fixing and improving this aspect of the game. We will closely monitor the results to keep improving multiplayer.
Gameplay
- Fixed issue with lost Huntermate in Multiplayer and Singleplayer
- Improved ATV suspension to prevent wheels from offsetting
- Fixed a bug that caused weapons to pop in and out of the player’s hands
Tents and Ground Blinds
- Ground blinds no longer disappear when buying them from a nearby tent
- Fixed issue with tents and ground blinds sometimes disappearing for some players in multiplayer games
User Interface
- Added setting for color variations to active / inactive tracks and collectibles
- Chat window has received an overhaul
- HUD can now be enabled / disabled in the Settings
- Settings are now correctly saved when exiting the navigation strip
- Added Weapon Score information to Hunter Profile Card
- Unlimited ammunition is no longer displayed when entering the shooting range with a weapon without ammunition
- Skill points now center correctly in the skill node
- Setting the compass to “fixed” now works properly with only the needle rotating
- Headings in the multiplayer game browser are now localised
- Current time when resting no longer misses zeroes
Audio
- Decreased volume for ATVs
- New sound for Predator - “Distressed” caller
- Decreased volume of footsteps in water when sneaking
- Adjusted volume of first aid kit in multiplayer based on distance to user
- Rain at Petershain Fields now plays properly
- Characters no longer play audio during loading screens
- Improved breathing sounds for male characters while running
- Decreased volume of breathing for female characters while running
- Added holstering sounds for rifles
- Zooming in our out with rifle scopes no longer skips the click when done too quickly
