New update for the Divinestead Demo! This patch expands on the combo building mechanics introduced in v0.1.5, adds tiering to enemy camps to make encounters more rewarding and make use of higher STR values, and includes a round of balance adjustments based on recent playtesting.
Following up on the Path of Growth adjacency buildings, I've added new combo structures for the Path of Wealth to give you more options when planning out your gold production, along with an early-game yard building to help with early settlement layout.
Added 4 new buildings with adjacency combos, the first 3 unlocked via Path of Wealth boons:
Plutus' Resonator: provides gold/day for each adjacent gold vein
Crucible: provides % gold global bonus if there's a miners' hut and a gold vein adjacent
Wealth Effigy: provides a lot of gold/day and 1 favor every 14 days if there's a gold vein and a temple adjacent
Royal Yard: provides 2 food capacity instantly and 5 wood/day if adjacent to the Keep and 2 cottages (unlocked early on)

Enemy camps now spawn with a tier (from 1 to 3), multiplying their rewards as well as their strength. The first spawn of each enemy type will always be tier 1.

Other changes:
Barracks can no longer be upgraded: they now have a max rank of 1 instead of 3. To build a stronger army, you will need to build additional Barracks
Slight nerfs to some of the Path of Growth and Path of Wealth boons' numeric values, since they now unlock combo buildings as well
Great Spire, Calamity, and War Room now cost extra gold
Goldsmith can only craft STR 4 times instead of 10, and now costs wood as well
The game now features a proper background instead of a placeholder
Various UI improvements
Various minor bug fixes
The update is live, let me know what you think!
