UPDATE 1
FIXES
-Boss banner no longer flashes if the player is killed during a boss battle
-Player is now sent back to the last checkpoint if killed during a boss battle
-Boss attacks now connect with the player
-Goal post at the end of a level no longer bounces into the ground
-Level 1 blue key card moved to a more convenient location for pickup
-Store menu's should show the status "locked" for weapons and items
not available to the player in that playset
-Purchasing defense updates in Dragon's Fight Club will now play the purchase sound effect.
-Frames added to player attacks
-Player punch and kick animations sped up considerably
-Space bar, Return, Punch and Kick all now activate character dialog
-Knucklegeddon now locked until unlocked through natural progression
-Player now get sent to last checkpoint if killed
-Weapons can now be picked up while on a mount
-Mounts now add a slight increase to player speed
UPDATES
-Initial loading screen shows progress percentage
-Overall initial loading time reduced
-Hold "Escape" option to abort loading added to loading screen
-Mounts now allow the player to attack with a melee weapon
-Boss battle now does not lock player Z movement. Both the boss and the player can move in all four cardinal directions
-Bosses no longer hold weapons or objects
-Guns now do damage scaled based off of player strength
-Scan-lines removed from loading image
-Starting a new game now grants the player 1 experience point to spend at Dragon's Fight club
-Music for level 1 and 2 updated
KNOWN / REPORTED BUGS
-Alt-Tab during loading screen may cause system crash or file loss
-Minor weapon glitches in multiplayer
-Experience gain issues in multiplayer
-Game may hang computer when exiting
-Minor final boss glitches