Hi Survivors!
Outbreak is 50% off through April 4th!
Outbreak has been on sale for a few days and will be through April 4th! We've seen an explosive growth in the number of players on the game, which has been awesome! Please continue to share Outbreak with your friends and get them in on this deal while it lasts. I am closely monitoring the sales data as I continue to refine an appropriate long-term price point for the game. My #1 goal is to get a large, stable community built around Outbreak and ensure everyone has an opportunity to play the game!
Don't forget! There's an Outbreak Demo available for free on the main store page so you can try the game before you buy! It's a single-player demo featuring the tutorial scenario and a small portion of the Captive nightmares scenario.
What's the developer working on right now?
I'm currently hard at work on the Xbox One and Windows Store ports for Outbreak. These versions are coming along very well and are fully playable in single-player mode now. I'm working on integrating requirements for each platform and ensuring bugs are getting squashed. The effort I'm putting into the ports will unfortunately mean I'm not generating content right now (I'm only one person!), so it'll be a while before we see the next scenario or character drop. But they'll be coming down the road!
Patches and Fixes
In the last week, we've released a series of patches to address a few bugs folks have been finding. These fixes include:
- Addressed an exploit in the Triage Onslaught scenario.
- Added additional enemy spawn points to the Triage Onslaught scenario.
- Tips displayed on the main menu wait longer before changing.
- In-game text chat will not accidentally build barricades or toggle your flashlight.
- Addressed incorrect enemy spawn times in the Enkindle finale.
- Better handling for music across the game when ambiance is disabled and enabled during gameplay.
- Enemies now respond better when they kill their target.
- Increased difficulty in Onslaught by accelerating enemy spawning.
- Kass being inside of CO2 poison rooms no longer spams audio.
- Fixed an issue in the multiplayer lobby where selecting a player then typing text in the chat box would cause unexpected behavior.
- Fixed an issue where Muting players in the Multiplayer Lobby would not carry over into the game.
- Fixed an issue where objective markers would incorrectly show on the Clear Nightmares scenario.
Regular Community Streams
We're hosting a regular stream on Saturdays at 8PM EST. We've been trying to stream as much as possible to help folks experience Outbreak (Thanks to Stan and Tracer for hosting streams this week!). We'll continue to try to make them happen with fun giveaways as well!
Thank you!
Thank you for supporting and playing Outbreak! Please continue to share the game with friends while the sale is live so we can keep building the community! Post on your favorite social media about it and maybe start up a reddit thread! We have exciting plans for the next couple of months, so let's keep building this community!
