- Added sound effect to a bunch of things.
- Added ambience background sound, still no music though.
- Collisions are now jucier with wobble animations on the environment and particle effect etc.
- New wave system where you need to kill X amount of enemies before new types of enemies appear in the next one. On wave 10 the boss spawns. Each wave the difficulty increased (enemies HP gets a slight boost).
- Fixed a bug where spells wouldn't trigger when a scene was reloaded.
- News and updates
- Ogre Stampede Playtest
- Update v0.31 - SFX & Juice
Source: Steam Community (opens in a new tab)
