Industrial
The bulk of today’s update deals with new content for the Industrial levels. Admittedly, I bit off a little more than I could chew. Basically, I started working on a whole bunch of new content at once, and wasn’t able to finish all of it before this week’s update. There have been some significant updates to the Industrial levels, but I’m by no means finished with them. At the very least, this should give you a clearer idea of the direction I want to go with this part of the game. I’m still open very to suggestions if you’ve got ‘em. Also, please report any new bugs you find with the new content, because I'm sure there are a bunch...
Park
I’ll be starting work on the Park levels very soon. They’re essentially the game’s version of the grassy/outdoor theme. The next bi-weekly update might be a fairly minor one, because I’ll be knee-deep in prepping these new levels. It might be a couple of updates before they’re officially “open for business”. Taking suggestions now!
Balance
There are still a bunch of modifications I want to make based on the feedback from the previous update. I only had time to buff the Vampire a bit for this update.
Alpha 22
Art
- Factory floor
Status Effects
- Wet (serves no purpose yet)
- Electrocuted (can't do this yet)
Items Added
- Gas Mask
- Oil Container
Items Modified
- Cigarette Lighter can be used to set oil on fire
- Fix for Killer Robot sometimes getting “non-infinite” version of Rocket Launcher
Objects Added
- Saw Blade
- Mine Cart
- Conveyor Belt
- Tubes that spew objects onto conveyor belts
- Objects spewed from tubes
- Continuous Crusher Trap
- Overclocked Generator
- Non-trapdoor-based holes
- Slime Barrel
- Slime Puddle
- Fire Hydrant
- Indoor flame grates
- Permanently flaming flame grates
- Permanently spewing gas vents
- Oil spilled on ground
- Water spilled on ground (with “expanding puddles”)
- Water projectile
Objects Modified
- Crusher does damage as soon as it hits people, rather than having to traps people between it and the wall
- Crusher does 30 damage instead of 40
- Changed collider size of Crusher
- Fixed issue where Crusher would get screwy on clients if they went far away and came back
- Floor trap switches are no longer found in Industrial
Characters
- Vampire’s victims no longer get “tapped out”. Vampire gains 1 health for every 3 health he drains from his victim. Victim also emits a louder noise for other people to hear.
Stats
- Fix for player’s death method being classified as “Fell in Hole” if this occurred after they died
Level Generation
- Added new Industrial objects into existing buildings
- Industrial factories tend to be filled with Workers and Goons
- Some factories will permanently spawn gas
- NPCs will wear Gas Masks when necessary, if factory is permanently spawning gas
- Mine Cart tracks may now appear in the middle of levels
- Industrial factories no longer have Floor Switch traps
- Oil appears on the ground at random spots in Industrial levels
Artificial Intelligence
- NPCs are better at avoiding traps and holes
Things I started but didn't finish yet
- Moving Fire Spewers
- Fireball Spitter
- Pipes on walls that spew gas when shot
- Fireball projectile
- Robots that aren't trying to murder you
- New buildings and "level chunks"
- A bunch of other little Industrial modifications
