By popular demand, the Cannibal is now a playable character. For the first time ever in Streets of Rogue, you can enjoy the perks of eating dead bodies. Rejoice. I've also added a bunch of fixes and changes to the Park area. Expect more in the future. But for now.....
....For the next couple of updates, I'll be switching gears to straight-up bug-fixing. Over the past couple of months since the game was released into Early Access, I've been primarily focused on addressing major issues and adding additional content. However, players have been doing an excellent job of reporting bugs to me -- so good, in fact, that if you were to print out my bug list, it would stretch across the United States and back 3 times. That is a lie. But it's still pretty huge.
Alpha 25
Characters
- Cannibal is now a playable character
- Soldier now has proper “Joined” dialogue instead of saying “E_Joined”
- Fix for “E_HireAsProtectionVoucher” appearing when hiring Soldier with Hiring Voucher
- Cannibal no longer has trait “E_Dumb”
Graphics
- Ambient lighting added to Lakes
- Fix for shadows being visible in Rogue Vision after characters jumped out of water while out of sight
- Fix for shadows being visible in Rogue Vision while characters were underwater
- Fix for light appearing on NPCs hidden in Bushes in Rogue Vision when playing as client
- Fix for weapons appearing behind people’s hair
Interface
- Fix for player’s name appearing as “Player (Player)” after Level 1
- Bars and Barbed Wire Fences appear on Minimap
- Fix for minimap not appearing when first starting online multiplayer games
Environment
- Glass Walls
Building Types
- Greenhouse
Playfield Objects
- Killer Plant
- Well (throwing money in doesn't do anything... yet)
- Barbecue (can't cook things... yet)
- Fireplace
- Player can hide in Bushes by pressing Interact
- Player Ghosts float over water
- Ghosts’ movement is not affected by ice or water
- Characters are better at determining which direction to jump when entering and exiting water
- Status effects added to water bodies last 60 seconds instead of 90
- Computers in certain buildings can be used to poison all water bodies in the level
- No longer possible to teleport directly next to chests in the middle of hedge mazes, or other objects in the middle of outdoor “buildings” for that matter
- NPC vision is blocked by Boulders and Trees
- Trash Cans can no longer spawn in front of Doors and Windows (thanks to the 300 people who notified me about this)
- Fix for not being able to destroy Bush with Flamethrower as multiplayer client
- Fixed collider size on small boulders
Items
- Keys for new building types no longer say “Key (E_…)”
- Bear Trap does 15 damage instead of 20
Combat
- Fix for melee hits sometimes not registering
Stats/Unlocks
- Added Unlock for Cannibal
- Added Achievement for Cannibal
Missions
- “Destroy All” mission type added
Level Generation
- Water bodies spawning near factories may be poisoned with random status effects
- Water bodies spawning near factories may have Slime Barrels nearby
- Fix for Water Pump spawning on top of other objects
- Fixed bug where Graveyards and Hideouts could not appear in Park levels
- Changes to level generation algorithm that allow me to better control the frequency of certain building types
- Elevators can no longer spawn in the middle of Lakes
- Level generation attempts to force each type of Vending Machine (Ammo Dispenser, Sell-O-Matic, etc.) to appear at least once per level
Artificial Intelligence
- Fix for party members not wanting to follow the player through Water
- NPCs are better at navigating owned outdoor “buildings” like Hedge Mazes and Caves
- NPCs in a “wander” state now pause for a longer period of time after reaching their destination to allow the player a bit of time to react if they were attempting to sneak by them or something
- Player can no longer command party members to attack Boulders, since they are (nearly) indestructible
- Fix for NPCs continuing to avoid pathing through certain objects after they had been destroyed
- Cannibals hiding in Bushes only pop out if the player is within their line of sight
- NPCs no longer immediately become angry if the player shoots an owned fireproof object with the Flamethrower
Multiplayer
- Fix for Home Base Elevator to higher floors not being usable
Engine
- Updated to Unity 5.6.1f1
- Updated Rewired plugin to 1.1.2.0
Alpha 25b
- Fixed various issues with Cannibalizing on multiplayer client
- Updated A* Pathfinding Project plugin from an ancient 2-year-old version 3.5.x to younger, hotter 4.0.10
Alpha 25c (5/26/17)
- Fixed Holes sometimes not appearing in Park level Factories
- Another fix for Vending Machines and Trash Barrels sometimes appearing in front of doors/windows. This one should cover 100% of cases.
- Fix for NPCs spazzing out while investigating hackings, and in a few other cases
- Fix for NPCs failing to avoid stepping on Floor Switches
- Fixed NPCs failing to path over unopened Trap Doors
