Everyone's favorite cuddly leather-bound scoundrel is now playable! Use your taser on random people and strap an exploding helmet to their head while they're incapacitated, linked to your handy remote control! That'll keep your new conquests in line! Unless they decide to mutiny. Which does happen. So watch out.
I'm also starting something called "Fortnight Discussions". With each bi-weekly update of the game, I'll post a thread in the discussion forum asking for feedback on some specific feature. The first of these can be found here: Difficulty Levels
Alpha 28
New Features and Content
- Added support for Alienware Alien FX, which causes Alienware keyboards to light up in flashy ways during gameplay. This can be turned off in Gameplay Settings.
- Slavemaster is now a playable character
- Special Ability "Enslave" added
- Taser item added
- Status effect “Electrocuted” added
- Trait "Ideological Clash" added
- Trait "Poor Hand-Eye Coordination" added
Localization
- New Korean translations added
Achievements
- Slavemaster
Graphics
- Player always stops pointing their gun when the “Operating...” bar is present
- Fix for player identifier circle appearing in the incorrect position if the player was Shrunk or Diminutive while underwater
- When Shapeshifter possesses someone, their eyes become red
- Fix for geyser of blood appearing on multiplayer client when Cannibal ate someone
- Fix for knocked-out people on multiplayer client not always having their eyes closed
- Fix for dizzy stars sometimes not appearing over the heads of knocked-out people on multiplayer client
- Fix for dizzy stars animations sometimes appearing ‘out of sync’
- Fix for sleep Z’s not appearing on multiplayer client
- Fix for bullets being nearly invisible in Werewolf mode
UI / Controls
- Player’s character type now appears on Stats screen
- Fix for an NPC’s map marker disappearing after they teleport
- Fix for Context Buttons interface getting glitchy when there were too many buttons
- Fix for incorrect item slots flashing when an item is equipped when the “use item on object” interface is present
- Fix for “Mission Complete” notification appearing a bit too quickly when objects were destroyed for a mission
- Made it less easy to accidentally cancel out of handcuffing someone if you were spamming right-click
- When selecting Object Context Buttons, pressing Up on the first button brings you to the bottom of the list and vice versa
- Inventory slot “cost” text moved slightly up so as not to obscure the image as much
- Fix for inventory items sometimes disappearing when assigning toolbar slots with Auto-Sort Inventory set to Off
- Fixed incorrect character being initially selected in Character Select in multiplayer mode when Shapeshifter player died while Possessing another character
Playfield Objects
- Fix for vertical-facing Bars/Fence appearing weird sometimes
- Fix for Gas clouds being able to affect people from behind walls if the person hugged the wall
- Hacker can’t clone a person by hacking the Clone machine if they have reached their follower limit
- Turret does not shoot at Vampire when Security Cam detects someone
- When hacking Cameras and Turrets, the interface now indicates the current setting to the player (i.e. whether turret is targeting owners or non-owners)
Items
- Fixed bug where Wrestler picks up a weird looking item and tosses “E_TossItem”
- Fixed some important bugs relating to the instantiating of items when there were more than 50 items in existence. This may fix some random problems
- Fixed issues relating to equipped items at the beginning of levels causing various bugs
- Fix for issue where Shopkeeper purchasing a weapon directly from an NPC’s hands would cause the weapon to appear equipped in the inventory without actually being equipped
- Fix for Slave Helmet sometimes not exploding when they Slave went too far out of range of its Slavemaster
- Slave Helmet does not blow up immediately after its wearer dies, it takes a second now
- Slave Helmet cannot blow up while the wearer is falling into a hole
- Slave Helmet no longer drops to the ground after a Slave is freed
- Slave Helmet produces Normal sized explosion instead of Big one
- Slave Helmet Remote now blows up multiple owned Slaves at once
- Slave Helmet Remote cannot be dropped when in the possession of Slavemaster
- Fix for Gorilla not being able to use Oil Container
- Oil Container does not disappear from the player’s inventory when it runs out
- Cigarettes and Cigarette Lighter are available as loadouts and from the Item Teleporter
- Doctor can now throw Banana Peels
- Ammo Processor and Kill Ammunizer can no longer be used on Oil Container
- Fix for player exiting Cardboard Box when walking over dead bodies
- Fix for head-based armor not being properly equipped on NPCs brought to the next level
Status Effects / Traits / Special Abilities
- Fix for issue introduced in Alpha 27 where player would not receive health bonus for gaining a level if the level was gained after the floor was finished
- No longer possible to gain extra health from leveling up while dead or a ghost
- Fix for player being able to transform into Werewolf immediately after returning to human form if the Special Ability button was pressed quickly enough
- Fix for player being able to Possess a person a second time after leaving their body if the Special Ability button was pressed quickly enough
- Jock stops Charging when teleported
- Fix for client being Tranquilized and countdown numbers not appearing for host or other clients
- Fix for issue where, if a Shapeshifter who was Possessing someone was knocked out and then killed before they woke up, they would not Depossess properly, and would become a ghost instead
- Fix for Gorilla being able to do multiple lunges without charging if the Special Ability button was pressed at the exact right time
- Fix for Shapeshifter becoming a normal-sized human after Depossessing while Shrunk or Giant
- Player does not lose most status effects when knocked out. Rather, they are only paused.
- Fix for Jock falling down immediately if a wall was behind him when beginning a Charge
- Doctor’s Chloroform cooldown reduced from 10 seconds to 5
Sound
- Fix for “can’t do” sound effect sometimes playing when cycling to Fist
General Gameplay
- Fix for Shapeshifter player disappearing after possessing a Slave and falling into a hole
- NPCs can no longer bump Cannibals out of their hiding spots if they walk on top of their position
Stats / Unlocks
- Fixed issue where if the Shapeshifter entered the elevator while possessing a person, that person would be counted as an “angered” person in Stats
- Alerted stat does not increase when the Rage poison is used on someone
Missions
Mutators
- Fix for Cop losing XP for killing hostile NPCs in Everyone Hates You
- In Low Health mutator, players now only need 10 health to revive a teammate rather than 20
- Fix for sleep Z’s in Rogue Vision not disappearing when a not-in-vision NPC got up and started walking around
Level Generation
- Fix for Trash Barrels and Vending Machines occasionally blocking the player’s path when a wall was nearby diagonally
- Fix for Air Conditioners sometimes spawning directly next to each other and blocking the player’s path
Artificial Intelligence
- Fix for prisoners sometimes walking back to prison after escaping
- Fix for Cops not becoming Hostile after seeing the player Tranquilize someone or shoot them with a Water Pistol
- If you own a Slave that is Aligned with someone else, that other person will become hostile toward you
- Slaves no longer refuse to obey your “Attack” commands on the grounds that they “would get killed”
- Fix for NPCs sometimes not attacking the player if they became Hostile while they were Loyal towards the player
- Fix for non-partied NPCs sometimes following invisible players
- Fix for NPCs not giving the player normal interaction options after being rescued for a mission
- Fix for NPCs not being able to sell items to the player after being possessed by Shapeshifter
- Fix for NPCs sometimes running into walls after being Depossessed from Shapeshifter. Might have fixed some other cases of this occurring as well
- Fix for party members who become hostile towards the player sometimes appearing again on the next floor
- Fixed cases where a Hostile person would not attack the player if they became Hostile when the player was extremely close
- Fixed cases where a party member would become hostile toward another player but not attack them
- Cops do not care about crimes committed by friendly/loyal people
- Fix for NPCs being able to hear certain crimes while having the “Hearing Blocked” status effect
- When commanding groups of people at the same time (“All Attack”, etc.), only those that speak your language will obey
- If a person A is hostile toward person B and person B is Aligned to the person C, person A will only become hostile toward the person C if person B is in person C’s party. In the previous update, this only applied to Loyal people and not Aligned people. Also, the employment rule is now only necessary if person B or C is a player, and not if both are NPCs
- NPCs who are Loyal toward the player don’t mind the player committing small crimes toward them, like stealing their stuff.
- NPCs that you are rescuing for a mission will not go out of their way to attack Turrets, Fire Spewers, etc. due to the probability of them getting themselves killed.
- Fix for Prisoners sometimes running into their cell doors when the prison wall has been destroyed
- No longer possible for someone to quit your party due to low health, and then join again with full health if their health was within a certain small range.
- Not being able to hire NPCs with low health now extends to all classes, whereas before this only applied to gangsters
- Party members will take a bit more damage before they decide they’re too hurt to continue
- Fix for NPCS being rescued for missions not always obeying Attack commands properly
- Fix for NPCs standing still when being told to Stand Guard behind a locked door
Text
- Fix for endgame stats screen not stating the cause of death properly when a Jock charged into a wall killed himself
- Fix for Stats screen sometimes showing the player’s killer as “E_ObjectAgent” when player was killed by Generator explosion
- Changed G-P-Yessss description slightly to be more clear
- Werewolf no longer says human dialogue when attempting and failing to teleport
Multiplayer
- Fix for NPCs not being interactable on client after certain status effects
- Fix for clients sometimes not receiving skill points or mission credit for killing NPCs
- Fix for issue where it was sometimes possible for client to interact with NPCs if they were being arrested or being bitten
Other
- Potential fix for issue where people’s save data could be deleted on rare occasion. At worst, there’s now a rare chance that a save could fail, but this shouldn’t affect your existing data.
Internal
- Lots of preparation for incoming new batch of sound effects
Alpha 28b
- Fix for game occasionally getting stuck at 87% loading on Park levels.
- Fix for Slave Helmet Remote having 0 charges when a Slave was purchased.
Alpha 28c (6/30/17)
- Fix for Taser not working properly if the player exited a level while it was recharging.
- Fix for Taser not working properly if the player resumed a saved game.
- Fixed a few other issues with items not having correct properties when saved games were loaded.
- Taser no longer recharges while certain events are occurring to the player, such as teleportation or being knocked out.
- Taser can no longer be refilled at Ammo Dispensers.
- Taser's recharge counter appears correctly when being viewed in the "Use Item On Object" variation of the inventory
- Taser and Tranquilizer Gun are available as Loadout items, and within the Item Teleporter.
- Fix for non-Slavemasters being able to sell Taser at high prices if they sold it while it was recharging
- Fix for Slave Helmet Remote not working for multiplayer client Slavemasters after they died and resurrected.
- Fix for Slave Helmet Remote not losing charges on multiplayer client
- NPCs chosen to hate the player based on "Ideological Clash" are the same for all players who have this trait.
- Slaves can now be commanded to attack NPCs with whom they are Aligned, and objects that they own
- Fix for Slaves not being freed when multiplayer client Slavemaster died
- If a Slavemaster player is killed and resurrected, their former Slaves will be hostile toward them
- When NPCs are Enslaved by a player, they become Neutral toward other players instead of sometimes becoming Hostile.
- Chance of Slave mutiny reduced by a bit
- "You're Free" button moved to bottom of context buttons when you didn't purchase the Slave
- Now possible to ask Enslaved people for items instead of needing to bribe or threaten them
- Fix for enslaved people that are set free just wandering around afterwards instead of going back to their normal routine
- Fix for enslaved Slum Dwellers attempting to walk away after causing a Ruckus
- Fix for player being able to receive multiple bonuses on Armor items when transferring them to different inventory slots while Auto-Sort was turned off
- Fix for Armor items not appearing on the Character Select screen list
- Fix for "Break Out" quests being uncompleteable if prisoner was blown up by an explosion at the exact same time he was released from prison (typically by a wall being blown up)
- Added more safeguards to hopefully prevent the stupid E_TossItem bug. So stupid.
