Yeaaaa, that's right, it's FINALLY possible to create your very own characters! Just click on the bottom slots in the Character Select screen to get started!
This is still very much a work in progress, so there are a few caveats:
- Saved characters may be deleted next build (August 10)
- Unlocks are disabled while playing as user-created characters.. for now.
- User-created characters do not work in online multiplayer mode.
- Many abilities and traits are not available right now.
- Point values were added very hastily and might end up getting changed a lot. Not a whole lot of balancing has been done.
There's also a new Fortnight Discussion up right now:
What is the final challenge/boss/whatever?
Alpha 30
New Feature
- Character Creation
Graphics
UI / Controls
- Fix for NPC icons remaining on the minimap after they are transformed into Zombies
- In 2-player local coop, switched color of split-screen transition effect from white to black so that it would appear less jarring
- Players can now rebind many controls that were not available for rebinding before
- Controller rebinding can be done from the initial setup screen before the game begins for the first time
- Loadout menu includes the number of items that the player will receive
Items
- Fix for thrown items sometimes dropping beneath the player instead of actually being thrown
Status Effects / Traits / Special Abilities
- Jock no longer loses 5 Health when using his Charge ability
- Fix for error occurring when Jock landed on the ground after charging into a wall, preventing sound effect
- Flesh Feast cannot be used on Killer Robot
- Player cannot receive “Big Bullets” when they are unable to use guns
- Player cannot receive “Durabilitacious” when they are unable to use melee weapons
- Zombies are seen as “Guilty” by Cops
Gameplay
- Fix for players not falling into holes if they were running at extremely high speeds due to “I’m Outtie”
Missions
- Can no longer receive missions where you need to kill someone of the same class when you have the Class Solidarity trait
Level Generation
- Adjusted positioning of various Tubes in Factories to avoid instances where the objects they spew out miss the conveyor belt
Artificial Intelligence
- Cops get angry when the player hits Fire Hydrants and makes them spew water
- Cops no longer try to whack Fire Hydrants to death when they get sprayed
- Ghosts and non-party-member Zombies are less careful when walking into dangerous situations
- Fix for Cops not being initially Hostile toward Shapeshifters
- Jock has (temporary) dialogue in Home Base
Performance
- Optimizations made to Zombie
Stuff you might have missed in Alpha 29's many hotfix builds
- Fix for multiplayer having major issues with level transitions
- Proper support for generic USB gamepads
Alpha 30b
- Increased player name character limit to 32 characters
- Fix for custom characters saying “E_” when given certain traits (Edit: ACTUALLY fixed in Alpha 30b1)
- Adjusted some cost values
- Fix for Loneliness Killer followers spawning weird
- Fix for Toss ability not working properly with Pacifist
- Fix for custom characters not being able to unlock things in Home Base
- Custom characters are given the correct number of items when starting a new game
- Fixed “Art of the Deal” not functioning for custom characters
- Fix for Primal Lunge on custom characters not doing proper damage
- When you have Loneliness Killer, people will not spawn with you when you return to Home Base
