Yayy, the first iteration of the Park level has finally been added to the game! Bear in mind, it's still very much a work in progress, and and I have more new elements in the works. Not sure people will find the balance of this level in its current state (too easy/hard?), but I'm sure I'll find out soon! If you have suggestions for stuff you'd like me to add, feel free to post them in this thread. And as always, let me know if anything is buggy/broken!
Alpha 24
Levels
- Park Levels 3-1, 3-2, and 3-3 added
Music
- 3 New tracks added (mp3s are available to soundtrack owners)
- Floor 3-1 Ace of La Boots
- Floor 3-2 Do the Gorilla
- Floor 3-3 Don't Stop Movin'! Like Really! Killer Robot is After You!
Level Generation
- Lots of small and large changes made to level generation for Park levels.
- Lamps and Trash Cans are now placed at random instead of being tied to specific level chunks
- Fix for some issues where objects could be spawned in narrow passages that blocked the player’s path
- Fixed a couple instances where fire pits could block the player from achieving objectives
Environment
- Water Bodies
- Frozen Water Bodies
Building Types
- Cabin
- Farm
- Military Outpost
- Hedge Maze
- Cave
Characters
- Cannibal NPC
- Soldiers may now appear as NPCs
- Free-roaming Gorillas
Wall Types
- Cave
- Hedge
Objects
- Tree
- Bush
- Boulder
- Small Boulder
- Water Pump (needs art)
- Barbed Wire Fence
- Mine
- Fixed issue where Overclocked Generator could not be destroyed after being hit with EMP Grenade
- Added measures to prevent certain things like Fire from damaging the player multiple times within a short timespan
Items
- Active Bear Traps may appear in the environment
- Fix for a change in the previous build, where Rocket Launcher was supposed to have a lower monetary value in Rocket Launcher Chaos, but this instead occurred in Everyone Hates You
Achievements
- Park President
- Unlock Elevator Access (Park)
Interface
- Fix for dark bar sometimes appearing over Win screen
Graphics
- Fix for human eyes appearing on gorilla faces
Status Effects
- "Slow" reduced from 30 seconds to 20 seconds
Artificial Intelligence
- Lots of modifications to allow the AI to deal with new terrain types and objects
- Non-owners will no longer try to walk through owned property, even if the walls have been destroyed
Engine
- Game now pauses when minimized
Alpha 24b
Fix for Level 3 loading sometimes getting stuck. This bug was a mean SOB. I think it's fixed, but let me know if this happens in 24b.
Alpha 24c
Fixed a different and less common issue that was causing Level 3 loading to get stuck.
