- Added villages with NPCs, currently only hostile. It seems that now their inhabitants are absent, so if your house is in dangerous proximity to such a village, you have time to move to a safer place. But hurry, by this weekend the inhabitants will return
- Added defensive devices and structures: -Fence -Gates -Trap - deals damage and maims enemies, slowing them down. If you are not will be careful, you can fall victim to this device yourself -Ballista - a powerful defensive weapon, capable of destroying almost any living thing from a single shot. Spears are used for shooting
- Now it is possible to repair the clothes using sewing kit. To use, drag it to the damaged clothing
- Deciduous trees have become more diverse
- Added another deciduous biome
- Slightly changed the shape of the tracks in all locations
- In the deserts, there is now more usable sand
- A slightly increased chance of resin drop
- The trees and characters are now not sent to flight from your punches
- Fixed bug with unexpected ponds
- Fixed bug with fire from the torch
- Fixed a bug with the inability to gathering mushrooms on some days
- In addition, several small changes in the balance have been made and some minor bugs have been fixed
- News and updates
- CrossWorlds: Escape
- Patch notes v0.1.2.0
Source: Steam Community (opens in a new tab)
