Weapons
- Weapon animations implemented for idle, shoot, reload
- Added lever action rifle
- Weapon effects updated including more realistic muzzle flash and more blackpowder-esque smoke
- Weapons can be picked up from the ground and dropped from inventory
- Weapons have to be reloaded (click track pad)
- Weapon switching menu changed to grip buttons (click once)
- Ammo Inventory added for Pistol/Shotgun/Rifle
- Weapon damages rebalanced
- Weapons show damage, description, and name when hovering hand over before being picked up
UI
- Radar redone and repositioned, now always stays angled correctly instead of following the controller
- Blips not disappearing fixed for the final time
- Health indicator resized and repositioned to be easier to look at
- Loot shows up on radar
Loot
- Enemies have a chance to drop loot (ammo, health)
- Each item has its own chance of dropping, some items more rare than others
- Ammo is picked up from ground similar weapons
Enemies
- Steam Golem (large robot) shots now actually explode in 3D
- Explosions cause damage based on distance
- Enemies no longer instantly know where you are and can sometimes be hid from
- Enemy health/weapons rebalanced
Please try out the beta and let me know what doesn't feel right and what needs fixing!
Next Steps
- Redo weapon selection menu to be physical instead of UI buttons (changing it to have to grab the weapons instead of point at them, unless feedback says otherwise)
- Add the remaining guns that were removed from the initial release version (Lever action, sniper, arc cannon)