Released
Aug 10, 2016
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Hotfix for 0.4

    Hello everyone! There were some issues with 0.4 not starting and the main menu not working. Those are fixed in this hotfix. Enjoy!

  2. Developer post

    UPDATE 0.4!

    Hello everyone! I apologize it has been so long since the last update. I added quite a bit of features under the hood and then got caught up with things outside of development and never pushed the update. That said, I’m now doing it a long with some other things I just added. Her

  3. Developer post

    Progress Report - Element Burns and Skills

    Hello! Yet another progress report! Today I added a burn effect for when enemies are killed by elemental burns. They essentially scream and disintegrate based on the type of element burning them. In the future I'd like to add actual animations for each element type, but for now t

  4. Developer post

    Progress Report - Element Burns and Skills

    Hello! Yet another progress report! Today I added a burn effect for when enemies are killed by elemental burns. They essentially scream and disintegrate based on the type of element burning them. In the future I'd like to add actual animations for each element type, but for now t

  5. Developer post

    Progress Report Part 2 - New gun in progress

    Just did a progress report earlier today but then I started working on this and thought it'd be good to share. This is the Steam-Powered Gatling Gun Glove. Imagine having a gatling gun as your hand, and that's what this will be like when you grab it and put your hand (controller)

  6. Developer post

    Progress Report Part 2 - New gun in progress

    Just did a progress report earlier today but then I started working on this and thought it'd be good to share. This is the Steam-Powered Gatling Gun Glove. Imagine having a gatling gun as your hand, and that's what this will be like when you grab it and put your hand (controller)

  7. Developer post

    Progress Report - Systems and Story Mode

    Hello all, Just a quick progress report on what I have been working on. The radar issue (as far as my testing has shown) is now fixed and the radar no longer stops working randomly. The level system is now fixed, xp wasn't caculated correctly between level ups but now is. I have

  8. Developer post

    Progress Report - Systems and Story Mode

    Hello all, Just a quick progress report on what I have been working on. The radar issue (as far as my testing has shown) is now fixed and the radar no longer stops working randomly. The level system is now fixed, xp wasn't caculated correctly between level ups but now is. I have

  9. Developer post

    Update .35 - Map expanded, leveling system

    Hello! Map Size Increased This update makes the map roughly twice the size. There's still the same amount of enemies, but you are now free to roam the map as you fight them. Level/XP System In addition, I've added the basics to the leveling system, allowing you to earn XP and "Le

  10. Developer post

    Update .35 - Map expanded, leveling system

    Hello! Map Size Increased This update makes the map roughly twice the size. There's still the same amount of enemies, but you are now free to roam the map as you fight them. Level/XP System In addition, I've added the basics to the leveling system, allowing you to earn XP and "Le

  11. Developer post

    Update 0.3 - Overhaul Weapons, Elements, Damage System, and more

    Hello! This update adds many features and fixes many of the things broken with the previous version. Check out the new video on the store page to see this stuff in action! Or, just try it yourself! Weapons Weapons now behave like physical objects. Pick it up, drop it, throw it, h

  12. Developer post

    Update 0.3 - Overhaul Weapons, Elements, Damage System, and more

    Hello! This update adds many features and fixes many of the things broken with the previous version. Check out the new video on the store page to see this stuff in action! Or, just try it yourself! Weapons Weapons now behave like physical objects. Pick it up, drop it, throw it, h

  13. Developer post

    BETA UPDATE .3b

    Switch to the beta branch to test out: Elemental weapons holsters shields throwable weapons (literally you can throw your guns)

  14. Developer post

    BETA UPDATE .3b

    Switch to the beta branch to test out: Elemental weapons holsters shields throwable weapons (literally you can throw your guns)

  15. Developer post

    Progress Report - Health system revamp

    (a little teaser I made for a class project) Hello! I've been able to work full time on this project again (I haven't been able to for months) and progress has ramped up dramatically. The health system has been revamped. This needs testing, but there is now normal health, armor,

  16. Developer post

    Progress Report - Health system revamp

    (a little teaser I made for a class project) Hello! I've been able to work full time on this project again (I haven't been able to for months) and progress has ramped up dramatically. The health system has been revamped. This needs testing, but there is now normal health, armor,

  17. Developer post

    Progress Report - Elemental weapons, loot drops, and more!

    Hello everyone! No update pushed yet, but lots of progress has been made! Elemental Weapons I now have elemental weapons working. There are 5 types of damage currently set up in Cogs and Cowboys: normal, plasma, electricity, acid, and fire. In the future, different enemies will r

  18. Developer post

    Progress Report - Elemental weapons, loot drops, and more!

    Hello everyone! No update pushed yet, but lots of progress has been made! Elemental Weapons I now have elemental weapons working. There are 5 types of damage currently set up in Cogs and Cowboys: normal, plasma, electricity, acid, and fire. In the future, different enemies will r

  19. Developer post

    Progress Report - Becoming a Gunslinger

    Hello everyone! I'd like to give you a quick view of what I've been working on this week since the last news post. First things first: Hands Posted about this last week, but they're in and working now. Still have to work on weapon-specific animations, but for pistols they will gr

  20. Developer post

    Progress Report - Becoming a Gunslinger

    Hello everyone! I'd like to give you a quick view of what I've been working on this week since the last news post. First things first: Hands Posted about this last week, but they're in and working now. Still have to work on weapon-specific animations, but for pistols they will gr