Story Mode
I have the models, the code, and the AI (which can dynamically find and take cover, a feature that's just not enabled in the wave-based mode) so why not? I've read of people's concerns of another wave based game (though in its defense taking cover is a large part of it that few of the others use) so I'm going to add a few levels for a Story Mode. It won't be a fully fledged thing just yet as I've only got two days to put it together, but you'll at least be able experience what the game's mechanics feel like in a Story Mode where you have to move through a level.
My plan is to do it using a dash system. Instead of teleporting, selecting a location will make you quickly jump to that location. It's similar to teleporting, just in a way you can feel it and see it. I may do it using pathfinding to quickly move you there around objects and whatnot just because I'd like to see how it feels. It's been requested to allow touchpad movement as well. That depends if feedback says to make the large revolver and the revolver rifle cock by clicking the pad instead of pulling back on it. I may be able to make it an either/or thing where you can choose one control option or the other, but for now I'm going to focus on just one type of movement and get it working with it.
Multiplayer
I started on multiplayer last night. I've got basic networking done that allows players to connect to a server. Eventually people will host their own games as a peer-to-peer connection with dedicated servers coming later.
I've also got full body IK in the works. It mostly works so far. Feet/legs use IK to stay on the ground and crouching works. Hands/arms use IK and the body follows the hands, the head looks wherever you look with your headset with the body slightly responding to it. It's pretty rough at the moment though, putting your hands in the wrong spot causes the body to spin around and the elbows to go up and down...but when it works..it works.. and seeing the hands and arms in first person feels pretty nice. In multiplayer you won't see your own player model though, unless that's something people actually want.
Multiplayer and IK player models are on the backburner for the time being though, I'd like to have more content ready for release and the days following. Multiplayer is going to take a bit more time than that. It's also pretty difficult with only one headset, so if you'd like to be a tester for it, send me an email at [email protected], leave a message on the Discord server (first news post) or leave a comment here so I can get in touch with you.