There were quite a few problems with the latest beta release due to me not being able to test it before pushing it. I've fixed most of them in the latest beta now. I have a busy weekend and will not be able to work again until Sunday night/Monday, so hopefully it's all working now (I tested it a bit and it seemed like most things were working).
One change, enemy robots now shoot faster (more rounds in a burst, more bursts) but also have a fairly small ammo capacity and take 10 seconds to reload. The accuracy is so bad right now they still won't hit you most of the time, need to figure out what happened there.
Due to problems with code and not enough time to fix it movement was reverted back to the previous way which means you may accidently jump around now and then by tapping the track pad. I'll fix that when I get the time, at least you can walk around now though right? :)
Level collision boundaries were scrapped and have to be redone, for now you can walk through most level objects. Just pretend you can't when you're playing for the true experience until I can redo them.
There are two known problems I don't have time at the moment to fix but will be getting to when I can:
- Enemy robots have terrible accuracy to the point they are literally shooting at random things around you instead of at you, will probably redo them from the ground up since the bandits don't have that problem
- Radar blips stay even after the enemy died until a new enemy spawns that can use them. If less of an enemy type spawns the next round, the extra blips will just stay attached to the radar