I have moved the beta branch to the main branch. Here's the full change list if you haven't been using the beta branch:
- Weapon system completely redone (grab weapons off you instead of the clunky wheel system)
- Trackpad movement added
- Dash ability added
- Added parallax occlusion mapping and dynamic sand to terrain
- Added ambient occlusion
- Added better/faster bloom
- Added tonemapping
- Level opened for movement
- Level collisions boundaries added
- Added radar to right hand
- Weapons/abilities no longer tied to framerate
- Added black powder pistol and normal double barrel
- Updated revamped (electricity) double barrel
- Updated small robot appearance
- Updated world appearance (Added friendly ship overhead, etc.)
- Reworked difficulty (enemy health, weapon damage)
- Added enemy - Bandit
There are still some bugs, but I'm getting so little feedback from the beta branch I've decided to move it to the main (huge thanks to the few that do give feedback). The other reason is if you haven't been using the beta branch, this update completely changes the direction of the game and will take a little getting used to.
For the time being, you can switch to the stablerevert branch to get the previous version if for whatever reason this update makes the game unplayable for you (Steam Library>Right click Cogs and Cowboys>Properties>Betas>stablerevert)
So, what's next?
One of the reasons I kept all these changes on the beta branch was I've been building up the mechanics for how I wanted to do the story mode. With this update, all of the core features/systems are now usable and can just be added to. So, aside from fixing the bugs, the story mode is now the focus. I'll be working on a level this month to make use of everything I've added and get feedback on if it works together.