Hello!
As Cogs and Cowboys transitions from a simple wave based shooter into a much larger game, some big changes will be happening. It's going to be a big change of how the game feels and plays but will also bring much more depth.
Weapons Changes
I have completely rewritten the weapon system to be very easy for me to set up new weapons, with it is coming some other changes:
- Animations - weapons have shooting, idling, and reloading animations
- Reloading - weapons will need to be reloaded. Currently the pistol can shoot endlessly, and before the last weapon system update the lever action, the smaller pistol, and the sniper could as well. With the new system, weapons will have to be reloaded after all the shots are fired. Reloading will just be an animation though, having a gun in both hands and running and gunning is still a large part of the game so you won't have to manually chamber each round or anything like that.
- Updated Weapon Effects - I'm working on redoing the weapon effects to be slightly more realistic. The black powder weapons have a good bit more smoke and the smoke reacts to wind (such as the dust storm in the survival level), a small detail that makes the world just a little more believable.
Controls/Mechanics
- Grabbing/Dropping and Reloading - I have been trying to find a way to allow weapons to be dropped so new weapons can be picked up as well as how to do reloading. There just aren't enough buttons, at least not when using the touch pad to walk and not being able to use it as 4 directional buttons. What it's coming down to is you will click the touchpad to bring up a small menu around the controller, press down to drop the gun, up to reload, etc, during this time you won't use the touchpad to walk. Since it's roomscale, if you need to move you can just walk yourself around/dodge things until you've selected an option.
Fixes
- Flying up in the air - So far this seems to be fixed, I will update if the problem persists.