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UPDATE 0.2.4

Weapons

  • Weapon animations implemented for idle, shoot, reload
  • Added lever action rifle
  • Weapon effects updated including more realistic muzzle flash and more blackpowder-esque smoke
  • Weapons can be picked up from the ground and dropped from inventory
  • Weapons have to be reloaded (click track pad)
  • Weapon switching menu changed to grip buttons (click once)
  • Ammo Inventory added for Pistol/Shotgun/Rifle
  • Weapon damages rebalanced
  • Weapons show damage, description, and name when hovering hand over before being picked up

UI

  • Radar redone and repositioned, now always stays angled correctly instead of following the controller
  • Blips not disappearing fixed for the final time
  • Health indicator resized and repositioned to be easier to look at
  • Loot shows up on radar

Loot

  • Enemies have a chance to drop loot (ammo, health)
  • Each item has its own chance of dropping, some items more rare than others
  • Ammo is picked up from ground similar weapons

Enemies

  • Steam Golem (large robot) shots now actually explode in 3D
  • Explosions cause damage based on distance
  • Enemies no longer instantly know where you are and can sometimes be hid from
  • Enemy health/weapons rebalanced

Please try out the beta and let me know what doesn't feel right and what needs fixing!

Next Steps

  • Redo weapon selection menu to be physical instead of UI buttons (changing it to have to grab the weapons instead of point at them, unless feedback says otherwise)
  • Add the remaining guns that were removed from the initial release version (Lever action, sniper, arc cannon)