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(Another) Overhual in Progress

Hello everyone,
My sincere apologies for not updating this game the last 2+ months, things have been busy. I am working on overhualing the game again, this time doing it all the way it should have been done the first time. I've spent time analyzing interactions and mechanics from other VR titles and am now working on redoing everything to feel more natural and more polished based off of what I have learned. VR development is difficult right now because there are no set ways to do things yet, even more so as a solo developer without the time or means to test different methods. But I've got it figured out now, and some big changes are on the horizon.

Hands

Okay so not really that important right now, but I am adding hands that will be animated for each weapon. They look great and games that used hands were much more immersive, so I'm working on doing it as well. With this I've added melee combat to the todo list, as squeezing the controller to make a fist and punching things is pretty fun.

Holsters

Holsters are coming back but they will work much better than they did originally. They will no longer flip out when you look down and the area you can grab the gun from them will be much larger so you don't have to look down to see where your holster moved, if your hand is down you can grab the gun even with your head turned. With this I will also be bringing back weapons attached to your back, I'm just not sure if I want to go full out 2 on lower back and 2 behind head yet, that's a lot of guns to carry at once, but we'll see.

Weapons treated as objects

This one is hard to explain, but the way I had the game set up, weapons weren't really treated as their own objects. Each hand had all the weapons set up and "picking up" weapons from the ground just told the game which ones to activate on the hand. This is how most non-VR games work, but with VR we can actually interact with objects in the game world so I am currently working on redoing weapons to be treated as any other object in the game world that you can pick up, use, and drop (or holster) with universal button presses instead of going through a menu to drop it (the current setup).

Story

I've taken a step back to look at how I'm going to do the story and it's changed a bit. I'm not going to say anything yet, but I've got plans now that are clearer than what I had before.

Co-Op

This may or may not happen. I'd like it to happen, but it won't be for a fairly long time if it does. I have the means to do it and have been planning the story mode mechanics around it, but I won't have the time to start on it for a while.

Thank you for your support in this development. I don't plan on giving up on this and I apologize if my absence made it appear so.

Nick