Developer postOriginal post (opens in a new tab)

Progress Report - Level, weapon, gameplay changes

Hello! Here's what I've been working on this week:

Opening level to move around in

My intention was to have the update for movement uploaded already, but while I was testing it I gliched out of the barricade you start in and realized the game is a lot more fun when you can walk around the level while playing so I've decided to do that. I'll need a day or two to set up collision stuff so you don't glitch into things, but I think you'll agree it's worth it when you try it.

Gameplay Updates

I don't have a screenshot to show at the moment, but I added a radar attached to your right hand that shows you the position and type of enemies around you. It was something requested early on so I decided I'd go ahead and add it to see what you think.

Bug Fixes

Shotgun and Arc Cannon are no longer tied to framerate. I don't know why I had them that way in the first place, but if they seemed so slow to shoot/reload they weren't actually useful, they won't anymore. Before, playing the game below 90-100 fps or having any fps drops would cause these guns to become extremely slow, that no longer happens. I'll be working on getting the game to run faster overall as well, but I've noticed some people willingly turn up the graphics even if it means a lower framerate, so I'm working on changing everything to being independent of framerate (have to do the slow motion counter still so it recharges faster).

World Updates

I've been working on getting a more steampunk feel so I decided to add two things to the map, a ship that will eventually be yours in the story and some random thing on the side, I'll add more of those random steampunk things moving on.

Another view of the ship:

Weapon Updates

I also started on making the tesla weapons not look like realistic guns. Basically the goal is a normal version of each gun and a modified tesla version. Right now in the beta the pistol is changed to a normal pistol and the shotgun/arc cannon are tesla, so here is the tesla Double Barrel next to the normal version.

Enemy Updates

I'm not sure I like this as the standard enemy, so this is either going to be the higher level version of the small robot or the squad leader of them (that's a possibility now) or both