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Progress Report - Fixes and Updates

Hello and sorry there hasn't been an official update in a while. Quite a bit has been changed for the next update:

Controller Movement:

Yes, it's finally in. I'm going to test it a bit more and then push it to the Beta branch.

Difficulty Reworked

Enemies now have half the health they originally did, making waves easier and faster. Damage is now location based as well, meaning hitting the chest does more damage than hitting limbs, and hitting the ends of limbs does the least damage (feet, hands). If you hit the chest/torso or the head enemies are much easier to take out now. More may have to be added because of this, if that's the case I'll add some more.

Balancing the Cowboys and the Cogs

  • Replaced lightning rounds in the pistols and rifles (arc cannon not included) with bullets and added muzzle flashes/smoke. Bullets fire instantly but do travel to the target because it looks better in slow motion. It's much better than the delay the old way had, almost instant when not in slow motion.
  • New Enemy: Bandit - A human enemy that you will see in the first chapter of the story. Shoots the more realistic weapons added, only does 10 damage per shot but shoots in up to 6 round bursts. Replaces the small robots for the first couple of levels to make it a bit easier.

Weapon Selection System

Currently on the Beta branch for you to try, weapon switching changed to actually grabbing them off your body. There's some bugs I have to fix, such as not being able to grab pistols at the start of the game, but it's there for you to play with. I'm still debating if you'll have an inventory to carry a lot of guns and assign them to each spot or if you will just pick up guns and put them there and drop whatever you had in that spot. That'll be tested with the story level to see which way would work best.