Most of what's in the beta right now was in the last news post. I haven't had a chance to test it yet though so if there's something game-breaking let me know ASAP and I'll revert the update so you at least have something to play.
Main changes:
- Level now open for exploration
- Movement reworked (still needs tweaking)
- Added normal/upgraded shotgun (still needs tweaking, normal not tested)
- Added updated enemy
- Added environment objects (ship/structure on side of map)
Under the hood changes:
- Weapon system reworked, now allows picking up weapons and placing them in the appropriate slots (pistol, rifle, shotgun, eventually throwable), replacing the one previously there (not tested yet, if it works upgraded weapons will spawn as drops around the map)
Still to fix:
- Movement sometimes stops working
- Anti-clipping script doesn't let you get very low to the ground (crouching but not laying down)
- Optimization - Need to rework materials and LODs for better framerate
- Map boundaries (not tested)