New features:
Dash
Hold the grip button on the right controller to charge it up. Once charged, point the controller and release the grip buttons to dash to the location. Slow motion is still activated by the right grip, but only by a quick press and not a long one.
I will be adding more effects to Dash as time goes on, for now I just want people to try it out and give some feedback. Let me know what you think or if you have any problems in the FEEDBACK - BETA Discussion thread!
Updates:
- New bullet hit effects
- Updated UI elements
- Player collision boundaries added to level
Fixes:
- Fixed pointer not deactivating when selecting a gun
Known Bugs:
- Dead enemies still show on radar (waiting for fix)
- Explosive force of large enemy bullets pushes player around (may keep if it doesn't cause motion sickeness)
- EDIT: Slow motion causes physics to go crazy (multiple times more force added, ragdolls fly high in the air)
- EDIT: Above issue causes player to fly up in the air sometimes when teleporting in slow motion