Hello!!
So, I have some really good news!
First, I’d like to say that the demo has received its first update, including some hotfixes and improvements:
Added more frequent autosaves
Limited the number of particles on screen, as I suspect they were causing some lag and potentially contributing to crashes
The game is now capped at 60 FPS
Changed the way candies explode on screen to make it feel more satisfying!
I know some people have been reporting crashes that happen after the game freezes. I honestly don’t know what could be causing this yet, since it only seems to happen on specific machines. I’m still investigating it, but I hope these changes will help solve the problem for some of you!
Now, talking a bit about the full game: I’m really happy to say that I’ve finished the Alpha version, and I’m officially entering the Beta stage! I’m working really hard to polish, optimize, and improve the game’s presentation as much as possible.
I’m also planning to hold a playtest in the future once I have a solid Beta build. I’ll probably make another post here when the time comes and invite you guys to participate!
And now, for the BIGGEST NEWS OF ALL!!!!!
We finally have a release date!
November 12th, 2026 🎉
That’s a little over a month from now!! So mark your calendars for November 12th, because we’ll finally be hitting the Steam shelves!
Thank you so much for all the support, feedback, and bug reports. It really helps me make the game better.
See you later, bye!
- Eduardo Scarpato
