
Hello everyone,
We’re at the end of week two of our Early Access period, and we want to do a weekly recap of what we’ve been doing and what we will be doing in the near future with The Lord of the Rings: Living Card Game. Since changes have been coming rapidly, and we see this trend continuing, we want to keep you updated on all of the major revisions we make to the game.
Remember: You can always keep up with our updates by following our developer streams at twitch.tv/ffigames, which are at 1pm US Central Time / 6pm UTC.
Week 2 of Early Access was a busy one. We unlocked all of the Quests in Campaign 1 for all players, squashed some problematic bugs, announced all-new content coming down the pipeline during Early Access, and issued our first series of card revisions. You can see more detailed notes below.
-After last week's announcement, we unlocked all the Quests in the first Campaign for all players. Players who unlocked the Quests previously using Valor or real-world money were reimbursed 4000 VPs for each Quest unlocked. If you didn't receive your Valor, please file a HelpShift request using the chat icon in the bottom-right corner of the Settings menu.
-We patched issues involving ultrawide monitors, though this issue will continue to be addressed until we have all bugs squashed.
-Players can now save up to 64 custom decks.
-We announced an incoming all-new challenge mode, which will be free for all players. This challenge mode will be a single difficult Quest intended for high-level players to attempt after mastering the first Campaign. We'll have more to say on this soon!
-We issued our first round of player card revisions:
Ghan-Buri-Ghan: Cost Reduced to 2 (was 3)
Mablung: Cost Reduced to 3 (was 4)
Bow of the Galadhrim: Cost Reduced to 1 (was 2)
Khazad Ai-Menu: Added Surge Effect
Sudden Riposte: Cost Reduced to 1 (was 2)
-We also revised some Sauron and Quest cards:
Deteriorating Gate: Name Changed, Timer Reduced to 2 (was 4), Added Cannot Engage.
Giant Slug: Deals 1 Damage when attacked now will trigger from Ranged attacks.
Rapids: Cost Increased to 6 (was 5)
Rocks: Cost Increased to 6 (was 5)
Swirling Eddy: Cost Increased to 6 (was 5)
Beneficial Current: Random Target effect increased to 5 points (was 4)
-We’ve improved server responsiveness and fixed some disconnect issues. The big issue we continue to work on is a server issue that prevents some players from connecting to the game. In order to work out these problems, we've had scheduled server resets at 6 AM UTC that will continue until further notice. These updates will last up to a half hour.
-Finally, a quick announcement: Next week, we're going to preview some all-new player cards on stream at twitch.tv/ffigames. You won't want to miss them!
Happy Questing, and have a great weekend, everybody!
Fantasy Flight Interactive
