Source: Steam Community (opens in a new tab)
Additions
- Weapons now have one additional attack when used while running at a full sprint.
Adjustments
- A player's Mobility stat now affects how quickly they can change direction while sprinting.
- It is much easier to hit an enemy multiple times with a spinning attack.
- A failed parry won't consume extra stamina if you pushed something instead.
- All weapon attacks (for the player and NPCs) have a sliiightly quicker windup.
- All weapons are thrown at the same speed.
- Shields will stun opponents for longer.
- Enemies are more aggressive when fighting alone or in small groups.
- Some enemy spells are a little more dangerous.
- Tables no longer have a power threshold needed to break.
- Regular human enemies will not call nearby Adventurers into a fight.
- Pressing the cancel button (Escape on keyboards, B on Xbox controllers) while rebinding a key will unbind that input.
- Improved some particle effects.
Bugfixes
- You should be able to rebind all controller buttons now.
- Rebinding an action to what is currently the Open Map button will no longer immediately open the map.
- Fixed an issue that stopped players from being able to hold a nocked arrow.
- Fixed a bug that could cause experience to be teleported past the edge of the world.
- Minor fixes to some visually overlapping objects in boss fights.