Source: Steam Community (opens in a new tab)
Additions
- A section has been added to the pause menu to rebind your controls, both keybard/mouse and gamepad.
- The various areas now have names that appear briefly when you enter and on the map. A lot of thought went into these. For example, the first area to the west is called "Desert".
Adjustments
- The launcher will no longer appear.
- The default controls for gamepads have been changed a little.
- Dodging an enemy's swing will slow their attack slightly.
- Surges will destroy arrows and magic projectiles.
- The Perception stat has a slightly smaller effect on experience received from enemies and shrine costs. It's minor, I promise. Minor-ish.
- The town will always have a shop.
- The lore screen accessed from the bookcase looks a little nicer.
- Generic dungeons have more special rooms.
- Opening the notes screen will reset the categories to the top of their lists.
Bugfixes
- The teleport potion will now correctly teleport more than one entity when outdoors.
- Buttons in the menu will highlight when moused over again.
- The bow is easier to select at the start.
- The poison and fire particles above your health are back.
- Fixed a bug causing some tables to have their contents floating above them.
- Fixed an issue that could cause a crash when quitting from the title screen.
- Fixed the fog of war effect above certain doors being distorted in the starting area.
Known Issues
- Rebinding the escape key on keyboards or the B button (or equivalent) on controllers will correctly set the new key but also close the menu.