Additions
- A radial menu (default Q on keyboards, Back on an Xbox controller) has been added to perform some functions including dropping equipment and weapons, opening the map, and... ...wait for it... ...waaaiiit for iiiiit... ...pulling experience towards you.
- There is a better indication of where a spell is cast (those twirly glowy bits appear on the cursor if it's a targeted spell).
- Sprint and Unlock Cursor have options in the controls screen to be used as toggles. And there is a sensitivity slider for Unlock Cursor.
(If you happen to experience any controls issues, try resetting them using the "reset to default" button in the controls screen.)
Adjustments
- Most spells have a small cast time before they activate. Don't complain, enemies have always had cast times.
- The number of enemies spawned adjusts slightly relative to your level, with level 50 being the average.
- Taking a hit on a shield with less than 0 stamina will stun a player regardless of damage blocked.
- The sun's color and intensity blends more smoothly as the hours pass.
Bugfixes
- Fixed a bug that could cause the upcoming in-demand good sign in The Sanctuary to sometimes incorrectly display the next good if the player returns there without relaunching the game.
- Some enemy sounds were not scaling with the volume and now they are.
- Fixed some minor visual issues with the map.
- Some ground tiles can no longer be removed and leave an empty void in their wake.
- The menu will no longer switch screens when you try to rebind a shoulder button on a gamepad.
- Fixed the awkward hitbox on the Bandit Lord's battle axe.
