Source: Steam Community (opens in a new tab)
Additions
- A shovel accessible from the radial menu can dig holes in the ground or destroy traps.
- Treasure maps can be found that mark an area of the map where you can find buried treasure. "But Julian," you ask, "how does treasure hunting further the game's themes of violence, nihilism, and self-loathing?" You ask too many questions.
Adjustments
- Broken chests don't drop health pickups anymore.
- GUI buttons are easier to see when highlighted.
- Some very minor particle improvements.
Bugfixes
- Houses and ruins in outdoor areas can no longer box in a player's starting location.
- Fixed an issue where ruins would fail to finish building correctly.
- Fixed a sign at shops incorrectly appearing under the player.
- Fixed an issue where a weapon with the Bloody enchantment would flash uncontrollably when the player is bleeding out.
- Fixed a minor performance issue caused by poisonous slimes.