Source: Steam Community (opens in a new tab)
Additions
- Three new enemies. The bats only come out at night.
- A new pickup that increases the level of your weapon.
- There's a clock now.
Adjustments
- After level 100, enemy attack speed, damage, and power will scale slowly with the player's level.
- Meat and raw meat is selectable and must be interacted with to eat.
- Mimics have significantly less health but deal more damage.
- You are no longer able to perform various actions while spellcasting.
- Your spell can be interrupted if you are pushed too far from your casting circle.
- The level generation algorithm for the cave area has been adjusted slightly.
- There are less dead adventurers laying around the world.
- You can scroll many (if not all!) lists using the right stick on a controller.
- Slimes look a little different. Stop the presses!
- Some very minor adjustments to the stats of various enemies.
- Minor improvement to some particle effects.
Bugfixes
- Enemies who drop a large amount of items (besides experience) will drop them in a more randomized pattern.
- Fixed a bug causing the remains of allies to retain the stunned animation.
- Entities immune to ice or poison will no longer change color when interacting with those elements.
- Fixed a bug that could cause the particles from a Veilmark enchantment to not disappear when they should.
- Fixed an issue wherein certain traps on the floor would make it difficult to interact with another object.
- The achievement "Defensive" works properly again.