"Nay!"
Additions
- As we move closer towards the Dark Souls singularity there are now a bunch of NPCs hanging around the Sanctuary saying vague, cryptic things.
- There may or may not be a new secret boss (there is).
- There is some extra content around the Sanctuary. Some of it secret, some not so secret. It will likely be expanded upon in further updates.
- Destroying magic spell crystals will leave behind a temporary single-use version of the spell.
- A bunch of new bugs probably...!
Adjustments
- Shields have been improved. Enemies will often falter when blocked.
- On that note, enemies may also falter when hit really hard if their stamina is low but not low enough to be stunned.
- The power of an enemy attack is now partially mitigated by the same algorithm that damage mitigation uses (for example, when blocking).
- Hallways in the Castle have been widened.
- Renamed some bosses. Specifically those found after the Labyrinth and Marsh areas.
- Smelters can be destroyed now.
- Some smelters can be moved.
- Improved some particle effects.
- There is a ceiling to how much it costs to level up a stat. It's incredibly high, but there just in case.
- The 'd' in my font no longer looks just like an 'o'. Kinda lessens the dramatic effect of fighting something called "The Goo of Death".
- Altered various text.
- Enemies will be more inclined to murder you when you're stunned and helpless.
- Using a weapon will end your sprint.
- Added some extra sounds to the UI.
- Very slightly adjusted spacing of weapon smithing area of the Sanctuary.
- You're no longer able to use the Return to Start button during boss fights.
Bugfixes
- Definitely probably fixed a pervasive bug causing some tables to become invincible.
- Fixed a bug that would allow a player with high Mobility to dodge everything.
- Fixed some floor tiles not correctly matching the walls above them.
- The spacebar can be properly bound to an action.
- The radial menu can be properly rebound.
- The sun properly fades in a comfortable manner when transitioning from morning to day.
- The camera will no longer get stuck rigidly following the player in some circumstances.
- Fixed a bug that could cause the screen effects and heartbeat sound to go off even if you blocked 100% of an attack.
- Fixed a bug causing experience stuck in the wall to teleport into another dimension.
- Fixed an issue that could cause dead allies to show up as kills.
- The Scarred Buckler memento correctly has a pop-up when it activates now.
