Source: Steam Community (opens in a new tab)
Additions
- Steam Trading Cards! Badges! Backgrounds! Emoticons!
- Leaderboards! Well, one leaderboard for now. I'm still playing with how scores are calculated. Scores will be displayed and recorded only after finishing a playthrough. The leaderboard cannot be viewed in game yet, but can be found here: http://steamcommunity.com/stats/509570/leaderboards/1458066/
- Twenty new mementos to discover and not understand.
- One new achievement, Explorer. Now the number of achievements is a nice even 60.
Adjustments
- Changed how the Magic and Death elements of the magic circle left behind after a spell will activate.
- Small changes to various mementos.
- Increased the size of flies.
- Schematics and missing pages picked up will now save without needing to first enter a new area.
- Adjusted the size of some sprites as they appear on the enemies killed list displayed after death.
- Your violence score will now properly save when suspending a run. Previously it would reset before continuing.
Bugfixes
- Fixed a bug that would cause multiple unwarranted allies to spawn when continuing a playthrough. You weren't just making new friends; they should not have been there and will never be there again.
- Fixed a bug that could cause weapons to stop working correctly after the player is frozen (by ice, not shitty programming) in mid-swing.
- The doors of houses should no longer be able to face a wall tile.
- Fixed a bug that negatively affected your speed when you started levitating on water or webs.
- Fixed a bug that caused all forges everywhere to disappear because they thought they were lights.
- Killing Veil will no longer briefly reveal that his sprite was just a darkened bandit sprite all along.
- Stationary bosses can no longer be teleported.