Source: Steam Community (opens in a new tab)
Additions
- Goods, a smelter, and a grindstone have been added to the starting area.
- Weapons yet to be unlocked in the starting area display their silhouette.
- Achievements yet to be even partially unlocked will display a faint icon on the achievement screen.
- The bookcase in the starting area will be empty if no missing pages have been found.
- Just in case you needed another reason to burn down the forest (which obviously you didn't), falling trees now damage whatever they fall on, even other trees.
- Behold my haiku:
- Sprinting kicks up dust.
- The diary is labelled.
- Bushes now rustle.
Adjustments
- Stamina drained while sprinting has been halved. I am a generous dev.
- The starting area has been redesigned. Some things have moved, some have not.
- The small tutorial area has been improved to allow players to practice dodging and parrying.
- Updated some bosses, namely those found after the town and marsh areas.
- The lowest you can decrease your speed using the scroll wheel is 25% (up from 10%).
- Quickly changing direction while sprinting will cause the player to stop sprinting.
- Weapons, unlike other objects, will drop goods when destroyed in the starting area.
- I should really come up with a name for the starting area. But even in my code it's just called "StartingArea".
- A subtle indicator will appear if the player has insufficient supply goods, experience, keys, or surges to perform an action.
- Standing in water while on fire will remove the fire quicker.
- Rain and snow remove fire quicker.
- The blacksmith begins with one less surge.
- Effects attached to an enchanted weapon will fade out smoothly when sheathed instead of immediately disappearing.
Bugfixes
- Arrows fired from traps will no longer disappear if the trap is activated again while the arrow is in the air.
- It is no longer possible to accidentally end up with negative experience when starting a new character.
- Attempting to fire two arrows when only one wood is available will only fire one arrow instead of one getting stuck on your bow.
- Fixed a bug causing fire to still be dangerous for a couple seconds after it dies.
- Fixed a bug causing the map to continuously treat movable objects like chests as new objects.
- Fixed a bug that made the poison applied to a weapon last forever.
- Fixed a bug wherein the blacksmith's unlocked weapon didn't work properly until sheathed and redrawn.
- Brearg's flailing hands attack will now properly hit the player.
- Fixed a bug causing rain, snow, and certain atmospheric effects to not display.
- A completed achievement on the left and right edges of the achievement screen now influences the correct neighboring achievements.