Source: Steam Community (opens in a new tab)
Additions
- Gods may occasionally intervene to provide assistance if certain conditions are met.
- In addition to breaking when you can't pay for the recharge, your spells now begin to crack after each cast made without having been recharged. After six cracks the spell will shatter regardless of your experience.
Adjustments
- Some of the rewards for praying at shrines have been slightly adjusted.
- Shrines will sparkle faintly when a god really likes you. Just like in real life.
- Weapons used with the scabbard and a sheathed bow no longer fire arrows in completely random directions.
- Swamp water will poison you.
- Incidentally, the sewers are no longer 100% swamp water. It's much more reasonable now, like 99%.
- Also the sewers no longer have a shop.
- The fade effect on trees and bookcases has been expanded and smoothed.
- Shops in the town will now always appear inside a house.
- Armor costs less to purchase at shops.
- Minor tweaks to some enemy stats.
Bugfixes
- Fixed a bug that caused the perception and mobility stats to not load correctly when continuing a playthrough.
- Rebinding an action to the button used to cancel menu screens will no longer close the controls screen prematurely.
- Lore pages are displayed in the correct order.
- Fixed a bug causing a certain shrine to increase fortitude incorrectly.
- Fixed a bug that caused trees animated using the Animate Plants spell to attack you instead of becoming allies.
- Fixed a bug wherein the magic circle drawn at your feet when casting spells would redraw itself a second time.
- Fixed an issue with the magic circle sometimes not activating when it should.
- Fixed an issue with certain wall and ceiling tiles around the exit portal disappearing.
- Floor tiles in the sewers will no longer go missing.
- The sewers will no longer display red-tinted portals as the sewers don't have a boss fight.
- Boxes should no longer be able to spawn directly on top of smelters.
- Large, unmovable objects are no longer able to be teleported by a nearby teleport trap.
- The memento Faulty Timepiece no longer gets in the way of the slowdown effect created by dodges, parries, and critical hits.
- Enemies won't alert their friends through walls anymore.
- Mimics will always be selectable while in their dormant form.
- Minor visual bugfixes.