Source: Steam Community (opens in a new tab)
Additions
- Weapons, equipment, and most pickups have a subtle color-coded marker above them.
- There's a new enemy that has a chance to appear near shops and is very shy.
- The character select screen has embers. Yeah I know that was last update but now it's official.
- There's bloom now. Don't worry, you can turn it off in the options menu.
- Arrows have a new trail behind them.
- Some things twinkle.
Adjustments
- The base player movement speed has been increased slightly.
- The base player stamina regeneration has been increased.
- Shields are better and more reliable in general.
- Quitting from the menu during a playthrough will no longer cause you to lose all your experience.
- Mirrors that appear after a boss will no longer have a black accent if you have a black key. Instead they have a keyhole icon.
- The dungeons have less traps.
- There's a notification when you use a silver key to open a chest or door.
- An animation now plays whenever you gain a surge, such as after a boss fight or from a pickup.
- Pop-up text is smaller.
- Mementos that provide a flat bonus to a stat or resistance now just tell you what they do.
- The Egg memento slows the game briefly when it activates.
- Flies have a longer range.
- Flies attack faster, especially when there are a lot of them.
- Flies are a little more organized.
- The Lord of the Flies achievement reward no longer activates when gaining fruit flies (the little black ones).
- Insanity now slows stamina regeneration and adds some effects that feel substantially more like you're going insane.
- The Charge spell doesn't shake the camera anymore.
- Regeneration potions only work on creatures that can bleed.
- The embered enchantment has been slightly improved.
- The glacial enchantment has been toned down. It's still basically cheating, but less so.
- Lessened the visual effect of fiery and blazing enchantments.
- Enemies will run slightly slower when chasing the player.
- Most enemy archers are a little slower to fire.
- Spiders have calmed down a bit.
- Minor adjustments to some memento's visual effects, such as those that affect surges.
- Minor adjustments to some sprites.
- Minor adjustments to the tileset.
Bugfixes
- Shields will work correctly when the player has armor.
- Fixed some wall sprites updating incorrectly around cracked walls.
- Fixed an issue where cracked walls above the player may not be discovered.
- Fixed some cases where black lines may appear near walls.
- Stunning yourself on a wall will no longer send particles from your weapon flying.
- Arrows fired constantly from walls will no longer retain any fire or particles when their position is reset.
- Fixed a bug where upgraded weapons from chests were better than the same level weapon upgraded via grindstone or coin.
- Upgraded weapons will correctly improve the damage, power, and speed of sprinting attacks as well.
- Fixed a scripting error that could cause embered enchantments to not be colored correctly.
- Surges will no longer hit corpses.
- The Wheel of a Ship memento no longer activates on objects that can't be pushed.
- Fixed the Banana Peel memento activating multiple times on one enemy.
- The Memories of a Forgotten Kingdom boss correctly has increased resistances while the nearby pillars are still intact.
- Obelisk has more head room.
- The particles from said pillars will dissipate if the boss dies before the pillars.
- Particles from a weapon swing will no longer appear under everything else.
- The fire on a weapon with the blazing enchantment will only change directions while the weapon is equipped.